Meh, running is so interesting, you must press one button... SRB2 is a platformer, not a speed freak hold-forward-to-win game,
Isn't it obvious?
I want more than just running through wide, open space -- which is apparently what your levels are made up of.
Yet you said you're aware that there's empty and open areas in the level?I'm not seeing the "wide open spaced" areas at all in these screenshots (except that one with the bridges thats not even halfway done).
Incomplete or not, it shouldn't be full of running (and a long bridge of running is stupid).
By me saying I'm aware of it, I'm saying that I know that it needs to be fixed instead of left alone. I'm working on it still.Kyasarin said:Yet you said you're aware that there's empty and open areas in the level?
Looks very bland to me, not much detail or interesting things in the screenshots.
Mazes? Hell no. Mazes are nothing more than a 50% percent chance of taking the right path.mini mazes
No. You need a lot more variation than that. (EX: making it not look like a "hold forward to win" map) At least you're trying. :)Better?