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Old 08-30-2018   #9
Puppyfaic's Avatar

Originally Posted by Mystic View Post
...Sonic R was visually on foot but controlled like a traditional racing game...I tried to play it like SM64 but that's not how the game controls at all. I grew rapidly frustrated and instead went over to try that Virtual Boy kiosk again. When your game is losing out to the Virtual Boy, you have done something very, very wrong.

By putting the characters into karts or other vehicles, they get the benefit that players assume that you're supposed to control it like a vehicle. This allows players to immediately understand the control scheme they need to use, and thus prevents the horrible first impression that Sonic R generated.
I've always felt that the boost formula would fit perfectly into a racing game, with enough tweaks. At least, to me, Sonic definitely feels like a vehicle once he starts boosting. He even has drifting and such.
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