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Old 01-22-2020   #6
TrustyGun
aka. Exoticus
 
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You don't need to do that. Just set the condition set for their respective unlockables to -1. This is what I did for Sempiternity Shores. If you put this in your SOC they'll be unlocked from the start.
Code:
Unlockable 2
Name = Fang
Type = None
Height = 0
ConditionSet = -1

Unlockable 3
Name = Metal
Type = None
Height = 0
ConditionSet = -1

Unlockable 23
Name = Amy
Type = None
Height = 0
ConditionSet = -1
Though I wish there was a more clear way to lock and unlock skins. Like setting type to "skin" then the var to whatever skin name you want to unlock. And what if you want to lock some of the default three behind unlockables?

Last edited by TrustyGun; 01-22-2020 at 08:08 PM. Reason: Addendum
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