View Single Post
Old 08-11-2009   #39
ZeldaGamer00
That guy who does things
 
ZeldaGamer00's Avatar
Default

Found 3 bugs in the Win32 release OpenGL exe:
  • The spikes aren't rendered properly in GFZ1.
  • Upon clearing GFZ1, SRB2 will crash while loading GFZ2 with: I_Error(): R_CreateColormap: Too many colormaps!
  • OGL will crash on start if "-width", "-height" or "-win" are in the command line parameters.
ZeldaGamer00 is offline