Thread: Suggestions
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Old 06-03-2018   #6041
Ikkarou Tatsuru
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The non-golf mode-related linedef types from XSRB2, or at least some of them, allow for various new possibilities of different gimmicks, especially the color-based ones. While I think some of these actions can currently be accomplished with Lua, I imagine it would be good to have the option not to mess with scripts of any sort.

Additionally, the ceiling/floor comparison types could have versions that don't require triggering from the player, and instead just trigger a linedef whenever a ceiling or a floor matches a certain height (like existing types 403 and 404, but with continuously moving surfaces).
the reason you can move after finishing the level in coop
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