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Old 08-30-2018   #10
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The issue isn't really being at speed, but when standing still. Players who see Sonic standing on the ground expect hitting right on the stick will cause him to walk right, whereas if he's in a car they do not have that expectation. That's the big issue with on-foot Sonic racing games and I really don't think they can get around that outside of putting in a racing mode in one of their actual platformers, like SA2's versus mode did. (Which was fun, if shallow and unbalanced.)
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