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Old 07-31-2013   #59
Bbop800
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A playable multiplayer.

Having to always rely on hosting servers to prevent terrible input lag is the one reason I decided to stop playing SRB2 until 2.1 comes out. It just doesn't make sense to me to use input lag to compensate for a high latency in a game that sometimes requires very precise aim. Being a really fast-paced, quick-reaction shooter doesn't really help it, either. If you have a decent enough aim and are the host of a server, you can just annihilate everyone (especially newer players) with the rail ring.

But hey, if you want to keep it the way it is, then I'm okay with that. But a reasonable explanation as to why you don't just go with the more traditional method of lag compensation would be nice.

Quote:
Originally Posted by ShadowHog
A release date.
Hahahahaha

Quote:
Originally Posted by Nev3r View Post
Now that's NOT funny. :(
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Last edited by Bbop800; 07-31-2013 at 04:34 PM.
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