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  1. LunickTMM

    Any SRB2 Tech you can explain/give?

    There's a ton of tech actually, just depends the character you're looking for. Amy has hammer cancel, where you press Spin+Jump at the same time to allow her to get a slight speed boost. It starts the animation for the hammer but transitions it into a jump, so it's faster than just running...
  2. LunickTMM

    [Open Assets] [v1.3] CrossMomentum - A complete gameplay overhaul

    I haven't done much with most of the cast, but Amy is incredibly fun to play. Almost overpowered in a sense. She has basically every good quality you'd want I'm a character. Forward speed augmentation, vertical augmentation, momentum redirect, the character is crazy. I've put a bit of time in...
  3. LunickTMM

    Knuckles revamp discussion

    As someone who has been speed running Knuckles since 2.2 came out, I feel I have a lot of strong thoughts on this. First, I feel 2.2.5 was an amazing way of improving Knuckles for newer players. A lot of the other runners actually gave Knuckles a real try, as they said he felt less clunky. The...
  4. LunickTMM

    Marathon Run best times

    Just got this time with Fang. Extremely happy with this. Video if you're interested: https://youtu.be/2PLcHtopOpc
  5. LunickTMM

    Arid Canyon criticism thread

    Coming from a speedrunning perspective, I actually think ACZ1 is one of the coolest stages in the game. The way it's built and layered on top of itself creates many unique pathing choices not just for Tails/Knuckles/Metal but even more so for Sonic/Amy/Fang since they can utilize slopes...
  6. LunickTMM

    Techno Hill compared to the rest of the campaign

    There is a token there, but it's Amy exclusive. As far as a shortcut, definitely not. I think I remember timing it out and it's at least 15 seconds longer plus you don't even get to grab the first super sneakers.
  7. LunickTMM

    Techno Hill compared to the rest of the campaign

    Take this as casual criticism. As already been pointed out, the game itself is in such a good state now, it's deserving of pointing out the weakpoints it has. I think the main problem with THZ is the second act. 1 is fine, more or less, but the second act just feels like a Doom level. It's...
  8. LunickTMM

    What if we gave Sonic no ability?

    A poll would do nothing. While it's great to hear out everyone's thoughts, the masses of the SRB2 Forums do not understand the same intricacies of game designing that the devs do. The fact that the most popular ideas around are homing attack, which goes against SRB2 level design and doesn't...
  9. LunickTMM

    What if we gave Sonic no ability?

    Giving Sonic no ability just heavily emphasises as to "why play as Sonic?" Tails having save jump height, speed, spin dash, and being able to fly just means you would only really want to play as Tails. Sonic does have super as a reward, but who knows if he'll still be as unique even with that...
  10. LunickTMM

    What if we gave Sonic no ability?

    Weighing in here in the Knuckles discussion, I can assure you Knuckles actually has some of the easiest time with bosses. Once you understand how to control the glide, it essentially works like a slower, controllable thok which works wonders in allowing Knuckles to maneuver around bosses and...
  11. LunickTMM

    Minecart strafe jump

    I'm not sure if this is a glitch or not, but minecart skip is done simply by jumping. What's happening here is holding jump buffers the input, and the minecarts don't have enough time to update the direction there player is traveling and carries the momentum from the rail change.
  12. LunickTMM

    What if we gave Sonic no ability?

    While an interesting thought, I don't think this is correct. Knuckles can be somewhat hindered as we've already seen in ACZ and especially in ERZ with unclimbable or hazardous walls. He can also be forced down unique paths that specifically cater to his abilities. You can't bring anyone up to...
  13. LunickTMM

    What if we gave Sonic no ability?

    The thing is I don't think thok is OP at all. It's definitely really good, but the thok doesn't break level design. Thok doesn't let Sonic skip platforming for free. Thok just lets Sonic move at a faster pace and get up to speed instantly. Sure, compared to Spindash, the thok is OP, but compare...
  14. LunickTMM

    What if we gave Sonic no ability?

    I dunno if "equal footing" is possible or even should be what we aim for. Tails and Knuckles break the level design wide open. Giving Sonic anything like that would definitely not be the way to go. More directly answering the topic, giving Sonic no ability is definitely not the answer. I feel...
  15. LunickTMM

    Something about the spindash

    Honestly, I find the bigger problem on spin dash to be how restrictive it is. Your air movement is so much more strict, and it causes you to only be able to use it is a straight line. I know a lot of us have already compared thok to spin dash, but I even tend to use thok as a make shift spin...
  16. LunickTMM

    How many Emblems can Amy obtain in SRB2 2.2?

    While true, this was done with a soc that specifically unlocks Amy at the start of base SRB2. Even with those stipulations in place, the only forced emblem is the one for completing the game. You can then get 2 in HHZ, 1 in DSZ2, 1 if GFZ2. So 190 would be the specific amount. This was more...
  17. LunickTMM

    How many Emblems can Amy obtain in SRB2 2.2?

    There is a tl;dr. This list is mostly going over each stage and what emblems were hard or had interesting solutions to them. I will not be going over ring, time, score, or any Nights stages, as they are basically as intended, just as Amy. GFZ1 - 5/5 - Most of the emblems here are relatively...
  18. LunickTMM

    Why can only Sonic and Metal turn super?

    What if we took this and applied it to the transformation animation itself. Maybe pressing spin again during the animation would cancel it and revert you too normal. This removes the need to add an additional button while still making it possible. And in the case we're worried about mashing...
  19. LunickTMM

    Metal Sonic Character Discussion

    I really don't think it's understood just how important Hover is to Metal's Boost play style. Part of what makes it possible to keep boost in stages like Arid Canyon and Red Volcano Zone is that hover exists at all. While thok does work in a sense, it doesn't have nearly the same power in...
  20. LunickTMM

    SRB2 Cursed Images

    Happened while messing around with Sonic/Tails
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