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  1. rairai104n

    [Open Assets] Sunset Over Chaos v1.1 - Seven Slightly-Tweaked SOCs!

    Sunset Ryu is the most fun boss I've fought in the entire game, you somehow managed to make the "chase" styled bosses from Advance 2 work well in 3D. I hope you decide to make more bosses in general, as I'm in agreement that the game could use more of them and you've got a pretty solid batch here.
  2. rairai104n

    Tsubasa Kazanari

    Symphogear!? That's right, the cool sword wielding heroine Tsubasa arrives! Her appearance is based off of her XV design, and she has a completely asymmetrical sprite sheet. Special thanks to good friend wolfs, not only for getting all of her sounds but also giving me the push to even tackle...
  3. rairai104n

    [Battle] Super Smash Bros. (64) Stages [v1.1]

    Good to see this finally released, hopefully you all enjoy playing these as much as we did porting them.
  4. rairai104n

    [Open Assets] SRB2 Battle! Multiplayer Gameplay Mod

    wall Been meaning to write up a post for this for awhile but it's proven to be a bit difficult to organize all of what I want to say, and the very rapid updates and overhauls only serve to make that harder. I've played this pretty consistently with a group of friends so I'm more than aware of...
  5. rairai104n

    Sonic Ability Design Contest (SADC) Voting Thread

    Pffft, seriously??? Though honestly that's about the kind of bizarre thing I've come to expect from the game at this point...here's hoping that changes in the future. The drop dash being tied to fall frame recurling is fine as is in my opinion, but an easy way to expand it's usage would be to...
  6. rairai104n

    Sonic Ability Design Contest (SADC) Voting Thread

    Went through the majority of the game with most of these abilities last night. I'll try to keep my thoughts on each as short and straightforward as possible. The Climb Thok could be renamed to the Swim Thok and it wouldn't be inaccurate, it's seriously strong underwater lmao. This isn't an...
  7. rairai104n

    General project screenshot/video thread

    this really goes to show the current state of the series, huh Mellow's got me covered, though the monkeys themselves were always the most recognizable things from the games anyway. I appreciate the enthusiasm and interest in the project! LwguPTHW5RI The gameplay itself is a bit of an...
  8. rairai104n

    General project screenshot/video thread

    Why do we keep meeting like this... Anyway, lots of cool stuff being shown off here! Here's something I started on not too long ago. His sprites still need a few touch-ups here and there and I still haven't 100% decided on a reasonable way to implement all of the important gadgets, but my...
  9. rairai104n

    Sonic Ability Design Contest (SADC) Discussion Thread

    Oh, you're actually revisiting it! This looks incredibly fun, the type of thing that makes me want to get back into mapping if it means I can build around it. I hadn't even considered recurling either, though it's something I've thought should always be a universal thing ever since it's...
  10. rairai104n

    Mystic removal discussion - The good and the bad

    Since the thread has slowed down a bit I'd like to finally write my piece. It's brief and not directly about Mystic himself, but the sort of behavior he and others ended up instilling upon the early community always prevented me from ever fully engaging with it. I may seem like a new face, but...
  11. rairai104n

    Sonic Ability Design Contest (SADC) Discussion Thread

    heh While SRB2 is pretty fundamentally different from actual classic Sonic games, the "stop & go" type design of the comet dash fits very consistently with that. The initial dash of it functioned like a traditional air dash which felt pretty good and was useful on it's own, and you only really...
  12. rairai104n

    Sonic Ability Design Contest (SADC) Discussion Thread

    What made you scrap it anyway? I understand wanting to keep Sonic simple since he is the absolute baseline for level design (or maybe not anymore given Amy's existence), but it was a great idea that gave him more verticality and utility in general without the blatant advantages/disadvantages of...
  13. rairai104n

    [Open Assets] Finally, Anime in SRB2

    Thank you based Cyron-sama, though unfortunately I can't seem to hear Thok-chan's voice... For the comfiest experience, I recommend anime 8 + animemusic 2. However, the real chads will use anime 10 + animemusic 1.
  14. rairai104n

    [Character] Tsubasa Kazanari

    Symphogear!? That's right, the cool sword wielding heroine Tsubasa arrives! Her appearance is based off of her XV design, and she has a completely asymmetrical sprite sheet. Special thanks to good friend wolfs, not only for getting all of her sounds but also giving me the push to even tackle...
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