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  1. DragonFromGigiza

    Rust the Mole

    I found a fix for that, but it would mean backlogging all non-commission art projects. It's a sacrifice I'm half-willing to make.
  2. DragonFromGigiza

    Rust the Mole

    With my resolve to continue this project declining and life developments getting in the way, Rust work has all but slowed to a halt. For now, here's a one-off I might use somewhere.
  3. DragonFromGigiza

    GigizaDragon's Character Pack

    DragonFromGigiza updated GigizaDragon's Character Pack with a new update entry: Division Read the rest of this update entry...
  4. DragonFromGigiza

    GigizaDragon's Character Pack - Division

    Releasing a separate unpacked version of the character pack per request.
  5. DragonFromGigiza

    GigizaDragon's Character Pack

    DragonFromGigiza updated GigizaDragon's Character Pack with a new update entry: Now a Pack Read the rest of this update entry...
  6. DragonFromGigiza

    GigizaDragon's Character Pack - Now a Pack

    Added Rust and Creek Fixed an oversight where Rotor's death sprite flashed in and out Changed one of Rotor's rivals from Bark to Big
  7. DragonFromGigiza

    GigizaDragon's Character Pack v1.1

    What started with just Rotor is now being turned into a character pack. Will add more characters as I finish them Here's who I got so far: ------ Sonicverse Rotor Walrus (specifically his late-pre-SGW iteration) ------ OCs of mine Rust the Mole (previously added him to SRB2Kart, resprited...
  8. DragonFromGigiza

    GigizaDragon's Character Pack

    DragonFromGigiza submitted a new resource: Rotor Walrus (Pre-SGW) - A preview of more to come from me Read more about this resource...
  9. DragonFromGigiza

    Rust the Mole

    Claw Thrust! NOTE: As I head into the remaining frames, I've hit a major difficulty spike with most of them being foreign/complicated. Progress will be much slower from here on.
  10. DragonFromGigiza

    Rust the Mole

    I made these purely for fun, but now I'm considering actually putting these somewhere, maybe his own tutorial? 1705274491 A clearer look at his roll.
  11. DragonFromGigiza

    Rust the Mole

    The mole can now roll! (The spin dash is just to show that)
  12. DragonFromGigiza

    Rust the Mole

    I'm fluffing up the top of his head to match his current non-SRB2 design. This unfortunately does make him asymmetrical, meaning more work, but I think he looks better this way.
  13. DragonFromGigiza

    Rust the Mole

    Entering 2024, Rust is still not even halfway unfinished. Due to a blockade of foreign, complicated poses and angles I need to do, he's officially in development hell. I can't promise any definite release windows, but here's what I've completed of him this year. One frame of teeter for now...
  14. DragonFromGigiza

    Rust the Mole

    I've not been motivated to continue this for a while. You can even see I forgot the openings on his gloves.
  15. DragonFromGigiza

    Rust the Mole

    He can wall cling! (But not wall climb)
  16. DragonFromGigiza

    Rust the Mole

    Idle frame. Not much in the way of expressiveness for now. Might tweak this in the future
  17. DragonFromGigiza

    Rust the Mole

    As far as finished sprites, this is all so far.
  18. DragonFromGigiza

    Rust the Mole

    Sounds smart.
  19. DragonFromGigiza

    Rust the Mole

    And avoid enemies at the cost of moving slower? Good idea! Even better, the same thing could happen when Rust falls from a great enough height. That would be funny.
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