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  1. TehPuertoRicanSpartan

    My idea for a Doom source port

    The thing is, I do NOT want it to be a Doom conversion mod, because then, I have to convert every single Doom mod I want to test because of hardcoded stuff from SRB2. I think it's best that it'll just be a Doom Legacy fork.
  2. TehPuertoRicanSpartan

    My idea for a Doom source port

    Sure, but what if people WANT to work in Lua with a vanilla-based Doom source port? And another thing, I'd still port the enhancements from SRB2. Plus, SRB2 is made IN Doom Legacy, so...
  3. TehPuertoRicanSpartan

    My idea for a Doom source port

    So, I've been thinking about it not so long ago, but I hope it would be worth it for both Doom and SRB2 fans. I'm sure it hasn't been talked about sooner. If it has, then it's a coincidence. Now, the main idea for that source port is having as much features, tweaks, and fixes as SRB2 has, from...
  4. TehPuertoRicanSpartan

    [Open Assets] Pipe Towers Zone - Revamped

    check the normal level select. it should be when you select a complete save. hell, i can even put it back, don't worry.
  5. TehPuertoRicanSpartan

    What do you expect in 2.2.16?

    not anymore, it isn't.
  6. TehPuertoRicanSpartan

    [Open Assets] Pipe Towers Zone - Revamped

    that's right, i'm responsible for this update! thank you all for playing!
  7. TehPuertoRicanSpartan

    Anyone else here knows about Sonic Robo Blast 1?

    no, it's a game engine by clickteam that srb1 was made with
  8. TehPuertoRicanSpartan

    Object Shows Again

    Before I start this off, this was meant to be a new thread to support the quickly-closed 2014 thread, which tried to embed some links. I intend this thread for anyone to talk about them. If you agree with Mystic's opinion, you can just go find anywhere else than this. It's that simple. So, for...
  9. TehPuertoRicanSpartan

    Chaotix Crash

    install v2.2.15, it recently came out.
  10. TehPuertoRicanSpartan

    Friday Night Funkin' Thread.

    i just want to revive this thread, now that a couple of updates came out for a while now. i LOVED the pico update, to be honest
  11. TehPuertoRicanSpartan

    TehPuertoRicanSpartan's Sandbox

    working on something...
  12. TehPuertoRicanSpartan

    [Open Assets] SRB2 Except The Music Goes As Fast As You Do

    i reverted the resuability system to the way it was because one of the judges said this.
  13. TehPuertoRicanSpartan

    How'd you get your profile picture?

    i made it myself
  14. TehPuertoRicanSpartan

    SRB2 PSX

    it depends. is there a source code for that dos version of srb2?
  15. TehPuertoRicanSpartan

    Post your Desktop

    well.
  16. TehPuertoRicanSpartan

    what happens if you use an SRB2 map on ring racers?

    drrr uses a different mapping system, so i completely doubt it. as in the system, i mean it uses levels as names instead of numbers. unless you modify it, then it will not work.
  17. TehPuertoRicanSpartan

    [Open Assets] SRB2 Except The Music Goes As Fast As You Do

    that's what i tried doing after this mod! though, might be pretty low effort, which i decide to not submit it to the mb.
  18. TehPuertoRicanSpartan

    [Open Assets] No Ring Challenge [V1]

    i was going to, but i wasted my time trying to update the other mod of mine and then i got banned. also, i won't continue this mod, let alone other modders to do what you said, because i set it reusable.
  19. TehPuertoRicanSpartan

    SRB2 Except The Music Goes As Fast As You Do - v2

    This update now adjusts the music's speed to fit the top speed of the character you're playing as, and also disables on netgames, since according to the wiki, it uses a function that isn't network safe. That makes it only intended to be played in single-player. Also, I've heard about a Lua...
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