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    = Metroid Vanguard = Samus Aran in SRB2 [v1.5c]

    Question with regard to a feature for the Shinespark, can there be an option for the Shinespark to move at the angle of the camera pointing? (So for example, if you jump and hold forward from a Shine, the Shinespark will move in the forward direction of the camera, at the angle the camera is...
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    = Metroid Vanguard = Samus Aran in SRB2 [v1.5c]

    I love playing this mod! Thank you for the time you spent making it! Due to this mod being more on the shooty side as well, it led to me making a lua file so that directionchar gets turned on when pressing fire or normal fire, and is turned off after a few seconds. I made the Lua just so that...
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    Shadow the Hedgehog

    I agree, but only to a certain extent. I think that only applies in specific contexts regarding how controls are implemented, because in some cases that can actually lead to more problems, which I think in the case with having Chaos Snap and the Homing Attack bound to the same button. It's more...
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    Kanade Tachibana [1.1]

    This is a really good mod! one thing that would be cool if there was a potential config option for the aerial "hand sonic" (with the downward thrust) to allow for slight strafing instead of causing her to turn, when pressing the strafing keys.
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    Sash Lilac [v1.1c] (Freedom Planet)

    This is a pretty cool mod, although one thing i'd ask for is an option to allow the camera to dictate the dragon dash direction, for a bit more grandularity
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    Suggestions

    Third Person Reticule Option One thing that'd be cool, is the option for turning on the reticule in 3rd person mode, to make it a bit easier to aim certain custom abilities and stuff like the fire flower.
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    What configuration do you use while playing SRB2?

    I play the game with a PS4 controller, however I only use the standard controls, with the camera distance at 224 and the camera height at 39. I play with standard controls so that the analog stick directions can be direct 100% of the time, and when turning and stuff I tend to make turns similar...
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    Do you think Aerial Garden and Azure Temple are still salvageable?

    I wouldn't go as far as to say 3D (in general) isn't suited for precise platforming, i think it more so has to do with the controls for the game and how it's constructed around them. SM64 was designed around controls similar to the "simple" style in this game, and those controls by their nature...
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    Silver The Hedgehog

    As a suggestion, it'd be cool if there was an option to have psycho boost respond to mouse only controls for moving either up or down, so that instead of having the movement controls changing the angle it'd be based the direction a person is aiming.
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    Knuckles Discussion

    I really like Knuckle's movement in the game. One thing that i think is cool is, due to him actually having a turning arc that is a bit more wide than some might expect, his ability to shift to the left or shift to the right while gliding in a specific direction makes precision with his glide...
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    Control feedback thread

    I would argue that the presence of an "Analog Camera" system largely depends on whether the game was made with it in mind, primarily because the difference in camera controls also somewhat means the difference in controls in general, which can matter when you're playing a game meant to be played...
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    [Open Assets] The Momentum Mod

    Does sonic build up momentum while running slower than he does while spinning on a slope?
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    Suggestions

    Another, more game related suggestion. could emerald tokens give you 50 rings if you've collected all the emeralds?
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    Suggestions

    I understand that SDL2 is used as the "platform API" of the game, regarding inputs and such. If it hasn't been thought of or done already, could the game provide support for using the SDL Gamepad API instead as the API used for controller inputs, and allow for people to choose which input system...
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