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  1. K

    [1.3.6] SRB2 Persona: Multiplayer Demo

    I haven't downloaded this yet, and never played it before for some reason, despite being a big Persona fan. Wanted to ask two questions before jumping in. 1: Reading the thread, an Add-On Menu was intended to be implemented in v1.3. Did that get finished? I didn't see anything about it in the...
  2. K

    SRB2Kart

    Anybody know what the performance would be using a Linux build on a Raspberry Pi 4? I got my little brother one for a Christmas present, and I'm looking for things that are compatible since he wants me to put Linux on it so he can use it like a regular computer. Anything special I've got to...
  3. K

    Jeck Jims' 2.2 3D Models

    I don't suppose there's an easy way to use an existing 3D model in this collection for a different character? Like for example, let's say that I want to use the 3D model for Sonic, but a Sonic character mod that isn't in the list. Could I rename the model to something that matches the other mod...
  4. K

    [Open Assets] HPMOD

    Funny, I was just thinking that it would be interesting to see "Boss Battles" in SRB2Kart. Like, one other racer as the "Boss", and the goal is to whittle his HP away while having to keep up, and every time the Boss passes the goal to finish a lap, it activates a timer and you have a few seconds...
  5. K

    [Open Assets] LauncherBlast2 reBoot

    This is insanely useful alongside the custom gamedata script, since it needs your characters and everything to be in the same order every time, and this lets you save a list specifically to do that. Thanks a lot! I've been playing the game with all of the custom characters that have a 3D model...
  6. K

    fickle hearts and other parts

    Is there a download for the drop shadows you made? I saw the link on the post itself, but it took me to a github page that was a list of submissions or something, and I'm not familiar with github enough to navigate it easily. Usually I'm only able to figure it out if it flat-out just has a...
  7. K

    Level Creation - OBJ Conversion?

    I was wondering if there's any possible way to import a level built in SketchUp or some other 3D Modeling software, and convert it into something that would be useful. I'm pretty good at SketchUp, and have taken classes on 3D Animation using 3DS Max (although that seems overkill for something...
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