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  • Users: tabu
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  1. tabu

    Suggestions

    I don't leak or edit addons, but every time I try to play multiplayer the server forcibly downloads like five billion custom unsanctioned addons, so I wonder if something shouldn't be done about that since the mods are apparently upset about it? It's annoying in general that I can't play online...
  2. tabu

    The SRB2 Modding Community is Dead.

    You should be able to 'like' a mod and the number of likes should be visible in the addons menu. Replacing the star ratings with nothing isn't satisfactory and just makes all mods look the same on first glance.
  3. tabu

    Suggestions

    Amy's new color palette is too purple and Fang's is too dark. Nothing was wrong with their old colors and now they stick out awkwardly especially with how bright and primary Sonic Tails and Knux look now. Amy's new sprites in general look too solid and rigid for me. Reminds me of her SADX model...
  4. tabu

    Sonic Adventure 2: Blast

    Other than that the mechs are really polished. I like how quick they are on the draw and how big and heavy their 'bullets' feel. They feel more threatening and balanced than in SA2, and a lot of vanilla SRB2 enemies for that matter. Do you have plans to add the laser/shield variants?
  5. tabu

    Sonic Adventure 2: Blast

    Not sure where exactly to report this but GUN mechs freeze and become intangible if you jump on them with the Mario Bros, instead of flattening and disappearing like they should. Interestingly the beetles work normally.
  6. tabu

    Adventure Sonic (v1.8b)

    Not sure if it's fixable on your end but I think 2.2.14/15 broke bouncing a little bit. It locks you out of re-bouncing if you do it on a platform moving upwards. I'm pretty sure it didn't do that before at least in most cases. Also this is more of a personal thing but I find the 1.8b light...
  7. tabu

    =CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

    Are there physics differences between the rail types or is it just the texture/sound that's different? It's hard to tell from the videos. Also will there be 'Unleashed-style' rails without physics and/or a similar type that locks controls? Would be useful for mini-cutscenes etc. It all looks...
  8. tabu

    Official Level Design Collab 2024: Round 1

    Vector gets soft-locked trying to fit in the pachinko machine in Starfall Casino. Assuming it happens to other big characters too.
  9. tabu

    Ultimate Zone Builder

    BTW to any Linux users, I've been having a (mostly) very pleasant experience just running the Windows version through Lutris. It's not bug-free but seems much better than this hardly-functional "native" version. Other WINE frontends probably work fine too.
  10. tabu

    Adventure Sonic (v1.8b)

    How is doing tricks or blowing up badniks "stopping every thirty seconds"? It still doesn't feel like Rush regardless of how convenient it currently is. It feels like that "fully-defined" non-Adventure game Unleashed, which should be a problem since we're apparently so insistent about drawing...
  11. tabu

    Adventure Sonic (v1.8b)

    Uhh to push the subject somewhere more constructive, I think Rush mode is a bit too generous with the boost energy as it stands. Feels much more like Unleashed or something whereas IIRC Rush at least made you work a bit for it by doing tricks. I know you can do tricks currently but they don't...
  12. tabu

    Adventure Sonic (v1.8b)

    OK but my existence proves this wrong. None of this is set in stone and this specific line doesn't make a lot of sense. 06 is blatantly trying to be an Adventure game, Rush blatantly inspired Unleashed. Perfectly valid to think Modern Sonic started there instead. Rush Adventure would contradict...
  13. tabu

    Adventure Sonic (v1.8b)

    Was moreso just giving my first impression, didn't mean to start an argument. I'm just looking at it from a gameplay perspective, though It being an entirely separate mode tells me that Golden's already aware it's a divergence from the expected experience. I don't have a real problem with it...
  14. tabu

    Adventure Sonic (v1.8b)

    Rush is still a boost game like all the other games considered distinct from the Adventure titles...It's just bizarre to me. Still cool as an option and I love the new animations.
  15. tabu

    Adventure Sonic (v1.8b)

    Rush mode is kinda bizarre to me considering Rush was the first boost game lol. I guess Adventure Sonic is also Modern Sonic now.
  16. tabu

    Suggestions

    I think the T-rex could work better as a miniboss setpiece before the actual Eggman boss. imagine having to run away from it while it lunges and bites at you, having to jump at its head when it misses. Think something like the T-rex in that old Jurassic Park arcade game mixed with the City...
  17. tabu

    Suggestions

    Can respawning monitors have their collision removed or something? It's just so easy to get stuck in them.
  18. tabu

    Jeck Jims' 2.2 3D Models

    Edit: Never mind lel
  19. tabu

    Jeck Jims' 2.2 3D Models

    TBH the new Adventure Sonic run cycle looks kinda robotic and stiff. I prefer the old way where he had a little bounce in his step.
  20. tabu

    Jeck Jims' 2.2 3D Models

    Eyy thanks for fixing Xmomentum Amy! I love how the new run cycles feel much more 'wheel-like' than the old ones lol.
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