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  1. M

    Is it really necessary to distinguish between foreground and background colors in the translucency table?

    Quake 2 has only one translucency table, yet it uses it in place of two, specifically 33% and 66% translucency, since two colors can blend into two new ones depending on the translucency of the foreground color, and you can see that SRB2 uses duplicates of the same tables, like 10% and 90%...
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