Movement: WASD
Camera: Mouse
Jump: Left Click
Spin: Right Click
Reset Camera: R
1st/3rd Person: V
Fire: Spacebar (I rarely play Ringslinger, I play Battlemod more.)
Fire Normal: Left Shift
Next Weapon: Mouse Wheel Down
Previous Weapon: Mouse Wheel Up
Drop Flag: X
Custom 1: F
Custom 2: E
Custom 3: Q
I have an idea for the passive ability for the Whirlwind Shield.
When a player falls into a bottomless pit with the Whirlwind Shield equipped, they get bounced up like a red spring but loose the shield in the process.
This would help new players out by giving them a 2nd chance while...
I know I'm late to the discussion but I'm glad Mystic and Rob are gone.
They brought a toxicity to the community that made me leave the game for months. From what I saw, Mystic acted hostile towards constructive criticism and belittled people for not playing the way HE THOUGHT SRB2 was meant...
I've seen frame interpolation run flawlessly in the GZDoom source port. This would be a great feature to implement into SRB2 while still keeping the internal game logic at 35fps.
I for one really enjoy Silver 5.1; I love how streamlined his move-set is. I've seen a lot of wads that overuse custom abilities and make the whole experience clunky to use. Having a character that's simple to use yet dynamic enough to tackle various situations is what the Sonic Series was...
Hello, I'm a long time lurker, first time participant of this community and I just want to say thank you for the fix. I experienced this exact same bug a few days ago out of nowhere. I'm glad I came here to see your fix and I'm looking forward to meeting you all.
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