One of the things that always stood out to me about Sonic & Sega All Stars Racing was the commentator. Even when I bought the game when it came out, I always liked it.
So now, it's time to hear him again!
This scripts adds the commentator from Sonic & Sega All Stars Racing into SRB2 Kart, with...
What originally started out as just pitch shifted, sped up music tracks, Snu and I present:
Final Lap Music!
We've collaborated to bring a feature that I wish was in the base game to begin with, but due to the SDL Mixer it isn't possible, so now music has faster variations on the final lap...
V3 Update
Never expected this to get an update now did you?
V3 changes:
- Added commands: Commentator_enable, which enables and disables the commentator, and Commentator_idlelines, which enables and disables the lines for when nothing is happening in a race.
- Cleaned up the script a bit (thank...
Updated the script to V2.1, changes include:
- Added lines for falling off the track. These are the last lines im adding for now.
- Added proper cooldowns for lines at the end of the race, so that other lines won't conflict anymore.
- Fixed an issue where player 3 would sometimes be called...
Updated the script to V2, changes include:
- The commentator now has lines for 8+ players. Due to there only being voice lines for up to 8 players in the original game, player 9 shares the same lines as for player 1, player 10 shares the same lines as player 2 and so on.
- Fixed an issue...
One of the things that always stood out to me about Sonic & Sega All Stars Racing was the commentator. Even when I bought the game when it came out, I always liked it.
So now, it's time to hear him again!
This scripts adds the commentator from Sonic & Sega All Stars Racing into SRB2 Kart, with...
Updated the file to V2.1:
- Added compatibility with kl_spbmusic by TehRealSalt; the final lap music will no longer overwrite the SPB music when you go onto the final lap while you have an SPB chasing you.
- If defined with a MUSICDEF, the music credits for a song will now show when the final...
Updated the wad to version 2, changes include:
- The method for adding custom map support has been completely changed! Check the Documentation in the OP for more details!
- Support for the different maps in the v1.0.2 rotation has been added.
- The file is now a PK3, it doesn't save much due to...
Updated the wad to V1.2, changes include:
- You can now add LUA.FLMusic to your map header to set what music lump is loaded on the final lap! This is setup the same way as the Music parameter and is useful if you've got multiple tracks that share the same song.
- The main WAD is now Wadzipped...
Updated the wad to V1.1, changes include:
- Fixed FLM_AddMusic printing it added the final lap music even if it was already added
- Amplified Kodachrome Void's music a little more due to it being an XM Module
What originally started out as just pitch shifted, sped up music tracks, Snu and I present:
Final Lap Music!
We've collaborated to bring a feature that I wish was in the base game to begin with, but due to the SDL Mixer it isn't possible, so now music has faster variations on the final lap...
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