So I do use this control scheme, except I kinda did what Metroid Prime did: Turn on the left analog.
Left Analog Y Axis = Fowards Backwards
Left Analog X Axis = Turning
Right Analog Y Axis = Camera Up/Down(unused mostly)
Right Analog X Axis = Strafe.
And bumpers for main actions as you...
I need to point that out
Why no one ever spoke of her design being asymetrical?
Like this is some CPS3 90's deal we're seeing here, the mad lad actually did 8 angles for every single position(sans the ones that just looks at you) the character has.
The abilities are just icin on the cake, I'ma...
What's the difference again?
The description isn't very clear about the A.S.Savage and B.A.S.S. could you be more clear in the description. I'm reading and re-reading and it feels like you're telling me the same thing for both files.
EDIT: Nevermind tested both. Is there a way to increase ripple?
having frame drops
I don't know what is actually happening to my game itself, but it starts to drop frames once i reach a slope in software mode. In OpenGL it hangs for less than half a second and goes back to where it should. I don't know what is actually causing it, it just started out of...
I have to admit, that back in 2.1.25 I did a "Character Mega Pack" so I could load various characters at once and load some other mods over it because of the wad limit. Never made a server with it, so don't worry. It's really annoying to have that limit still in the game to be honest. I had the...
It's been a while since the "Simple" controls update and also the implementation of proper XInput with the new version of SRB2.
A better solution would be buying a new controller(but, you know. Money), but the deadzone setting in the game doesn't do anything! Even if the default setting is set...
Have you copied the games required files into your phone? Else it won't boot at all.
It makes a folder in Android/data/org.stjr.srb2/files. You need to throw the necessary files in there.
I still have to play it properly, but there's still one problem that persists(it was in the demos as well): for some reason when skylua is loaded the characters can't jump nor spindash
Oh yes that moist Metal Sonic
Finnally he's looking good, I really didn't like the older one, I kept frankensteining the MD2 folder to use logan's Metal since it looked a lot better. Now this is much better looking "even lower poly" MSonic.
There are a ton of Mighty-ies
The one you're using, in which I believe is the one based of Sonic sprites with a really large shell, is "overwriting" the lua function with CA_DoubleJump.(Lua programmers are going to kill me now, cuz I don't know programming at all) There's other mightys that use...
Well you asked for hinote, there you go, clashing models hooray.
It's very incomplete, yeah but... Did he abandon the higher poly models in favour of the saturn ones? Sure this one is complete, but I prefered to merge the MD2's since they they all don't really clash all that much, and from all...
I agree with the anti alias(although I couldn't care less, for some reason I like stuff sharp on SRB2. It just fits.) but what's wrong with the no shading? They're not even supposed to be in SRB2. And like I've stated before, they are just flat colored in the cartoon, so what the heck. You...
You guys call yourself modders?
You didn't even bother to open ki-*shot*
I don't have any kind of hate for Undertale, I've played the game start to finish, spoiled, because internet yelling this thing on my ears; but IMO this mod is somewhat pointless for SRB2. I mean it's an action game. It's...
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