What I meant was, as his script sets the color of the ghostmobjs, set the color of an external thok item to the same color at the same time. It's just that it would take up a few lines, as the cycle uses many different colors.
I'm not one hundred percent sure, but I think you could change thokitem, spinitem, and revitem to 0 (or MT_NULL?) and then make it spawn the mobj "MT_THOK" manually, setting th color to your player's current color, as you did with the ghost trail effect.
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