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  1. Rumia1

    2.2 Crash Reports (SIGSEGVs, etc)

    I've been crashing a lot on the Equinox level pack on Shadow of Aztlan near the first town after the slope. Usually if I'm going too fast the game will sigsegv in this area for seemingly no reason, but this time it crashed just because I just retried the level in the same area.
  2. Rumia1

    Super Mario Bros.

  3. Rumia1

    Classic.wad: Classic Physics and Animations Recreated in SRB2!

    Partly that. The main inspiration came from having to fix the spindash when 2.2 first released which was also right about the time that I unlocked Amy, and found that mindash and maxdash are both tied to her hammer height and speed, it reminded me of other acrobatic abilities that she's had in...
  4. Rumia1

    Suggestions

    Android builds (and possibly other ports) should denote their status as Android builds in their version strings, this would make it easier to detect what build someone is using in lua.
  5. Rumia1

    [Suggestion] Use a different version string for Android and other OS ports

    I wanted to make an Android-focused accessability feature for my mod, and when I asked if there was an easy way to check if the user was using the Android port, I was told that I'd have to check for Android-specific console variables instead. I think it'd be easier to do stuff like this if...
  6. Rumia1

    v2.2 - Playstyle & Keyboard Layout

    I play keyboard only with Old Analog Movement: arrow keys Look left/right: W and Q respectively Jump: D Spin: S C1: A C2: F C3: Shift Toggle directionchar: X Tossflag: G
  7. Rumia1

    Classic.wad Returns! Classic Physics (Mostly) Recreated in SRB2! - MB changeover update

    Nothing new, but I've fixed the overview section with a download button. lua srb2 V2.2.x gameplay modification physics modification momentum superform character: amy rose character: knuckles the echidna character: metal sonic
  8. Rumia1

    Classic.wad: Classic Physics and Animations Recreated in SRB2!

    Rumia1 updated Classic.wad Returns! Classic Physics (Mostly) Recreated in SRB2! with a new update entry: MB changeover update Read the rest of this update entry...
  9. Rumia1

    Classic.wad: Classic Physics and Animations Recreated in SRB2!

    Rumia1 updated Classic.wad Returns! Classic Physics (Mostly) Recreated in SRB2! with a new update entry: MB changeover update Read the rest of this update entry...
  10. Rumia1

    Sonic Ability Design Contest (SADC) Release Thread

    Hello! 4 weeks ago from the time this post was submitted, the SRB2 Community Discord server was rife with some drama.... no not that one,or the other one.. over the Thok and it's usability for beginners in the game, and whether it was going to be removed or not in later major revisions. At the...
  11. Rumia1

    Classic.wad Returns! Classic Physics (Mostly) Recreated in SRB2! 2.2.3

    Do you like the classic Sonic quadrilogy? Do feel like you're walking down that giant slope in GFZ2? Do you hate having to wait what seems like an eternity while charging a spindash? Do you still just hate Sonic the Hedgehog in race and want him nerfed? Well Classic.wad is back and may be the...
  12. Rumia1

    [Open Assets] Nasya the Weightless - V2.0.1 - The Pants Update

    Just out of curiosity, what made you decide to change her outfit? Also...
  13. Rumia1

    Classic.wad: Classic Physics and Animations Recreated in SRB2!

    Prior to 2.2, I did try and translate the physics and slope acceleration as accurately as possible (using the Sonic Physics Guide on SonicRetro) but due to acceleration being heavily tied to how well your character can climb a slope, and the fact that there are now a buttload of slopes in the...
  14. Rumia1

    Homing attack removal

    Why not remove airdashing and homing entirely and load Classic.wad?</s> On a more helpful note, learning how to remove the homing attack in lua is fairly simple; but making the game still perform the action you want instead of it is difficult.
  15. Rumia1

    Classic.wad: Classic Physics and Animations Recreated in SRB2!

    Alright it has now been about another month and I have a new version! I promise I will be adding the ability to disable and enable animations on your own but please hold out for a little while longer!
  16. Rumia1

    [Open Assets] Sonic 2006 - Extended Port

    Can't wait for someone to port these maps to 06!
  17. Rumia1

    Japanese or American soundtrack : a question for Sonic CD fans

    I gotta say I like all the Japanese themes better except for one, and that is Wacky Workbench. I feel the American version fits better in line with the Japanese soundtrack than the actual Japanese version I don't know if you knew about this but for those who don't, somebody made a complete set...
  18. Rumia1

    Classic.wad: Classic Physics and Animations Recreated in SRB2!

    Unfortunately, I have lost a lot of motivation to work on Classic.wad lately. Mostly due to the sheer amount of things I want to rework and implement in order to make it worthy of the next release. I did actually make something a while ago which is technically still in classic.wad's script...
  19. Rumia1

    Official SUGOI trilogy port project

    3 days and a lot of stress later, I've finally finished my map. I'm quite satisfied with how it turned out, so I don't regret taking the extra time to polish it at all, but I am still sorry for Sal who has to put up with my lateness. And because I keep hearing about how people have issues...
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