In 2.2 is there any way to have the camera move with you when you move instead of having to control it independently? Like what used to happen when you turned off analog controls in the previous versions of the game?
I'm aware analog control is apparently not a thing any more but I'm...
Actually, I think this whole 'proactive' thing you're describing is an illusion created by the mechanics of the game. If you get right down to it they're not different from what you've described as 'reactive' games. They have multiple paths in the same level, but they're still set paths with...
Try putting it in the converter em... blank then. Because the IPv4 address has to go in there somewhere and if it doesn't then this isn't the right place to port forward.
And I have no idea what this means and it's probably not relevant.
Ok what's confusing me is you say you put in your IP address but I don't see it anywhere in your screenshot. Somewhere in that entry should be 192.168.1.74, and I have reason to suspect it's the porta de transicao blank.
This is an old topic but I guess it doesn't matter.
I have a hard time picking a favorite glitch because I just love them. There's just something about making the game do something it's not supposed to do.
I guess the ones I've had the most fun with though are the ones in Rush 2, namely the...
Well Chaotic Realms was pretty well made and had a nice feel to it. Much better than tyrcity which always bored me to tears unless it was the Halloween version.
I think it's entirely possible to make a good 'casual' map, but it requires a good amount of creativity since gimmicks and good...
Yeah I know RAM has nothing to do with it. That was kind of my point actually, that having more ram isn't going to make it less likely to lag.
Actually I think the only time RAM would come into play is if you had such a low amount that it couldn't run the program but given the low requirements...
It looks like from what you're doing you don't actually need that Object MT_EXPLODE paragraph. But add these to your S_EXPLODE:
SpriteName = NULL
SpriteFrame = 0
Duration = -1
It's me playing SRB2!
But no, really. As you may or may not know, I go by 'Luna' in netgames, so I thought it might be appropriate to take a picture of my new Luna plushie playing CTF.
She's using my N64 controller if you can't tell.
Yeah you're adding it to your already made object. Since you want your trail to explode, right? You're just going to add another paragraph under your state S_LIGHT one that makes a new state for the explosion. Then you'll edit your object paragraph to put that state as the DeathState. Don't...
Ring tosses don't actually do that... The only thing that makes an explosion like you're describing is an armageddon shield, but I'm really not sure that you can separate the explosion from the shield itself or apply it to anything other than the player.
But what you might be able to do is use...
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