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  1. Magnemania

    Bean the Dynamite

    I apologize for the necropost, but I've only just found this release. I have been having an absolute blast with Bean and ran through the game quite a few times (along with some map packs) trying to master his abilities. However, I've started to feel like he's a bit too strong after getting a...
  2. Magnemania

    [Open Assets] Sturm (v1.0) Invades SRB2K from Advance Wars

    Great to see Advance Wars content!
  3. Magnemania

    Techno Legacy is bad?

    As someone that didn't start playing until 2.0, I rather like Final Demo Zone outside of the mazelike bits in Castle Eggman. It's fairly easy to compare Greenflower and Techno Hill to their modern counterparts, and it's easier to appreciate how well designed obstacles are in 2.2 when one sees...
  4. Magnemania

    Fang character discussion thread

    ?????????????????????
  5. Magnemania

    Egg Robo

    I don't like playing this mod on its own, but it works wonderfully with the Character Randomizer. Getting a limited time to abuse Egg Robo's infinite flight makes the character much more interesting.
  6. Magnemania

    Whirlwind shield's passive ability

    Jumping in that section doesn't work too well. If they wanted you to jump, they wouldn't have put those springs on the roof that send you into the lava if you have any upward momentum. I tried to do that section with double jumping twice before giving up and trying the fall jump input on a whim.
  7. Magnemania

    Kirby

    I see it as a reference to Poppy Bros boss fight, where the same rule applies. The character boss fights are closer to being minibosses (which only provide projectiles to fire back) than bosses (which sometimes drop abilities to use). In the 2D games, the low ceilings and cramped spaces...
  8. Magnemania

    [Open Assets] Character Randomizer

    By chance, would it be possible to get a toggle that allows us to see the name of the next skin below the countdown? It would be nice to be able to plan around the incoming character.
  9. Magnemania

    Jeck Jims' 2.2 3D Models

    The framerate tanks the hardest when rendering the spikeballs in Castle Eggman; is it possible to turn those off individually?
  10. Magnemania

    Whirlwind shield's passive ability

    The whirlwind shield's passive ability is being the best shield in the game already.
  11. Magnemania

    [Open Assets] Character Randomizer

    Tremendously fun.
  12. Magnemania

    [Open Assets] Character Randomizer

    Turning on half the board's custom characters and setting the timer to 7 seconds has given me one of the most fun experiences I've had in a while.
  13. Magnemania

    Fang character discussion thread

    What levels in SRB2 are 'just speed'? This is a platformer, not a racer. Edit: Looking at your speedruns, it looks like the biggest issue with the bounce is needing to cancel it to shoot Super Sneakers.
  14. Magnemania

    Fang character discussion thread

    Fang can't jump over half the level while running. Tails doesn't go any faster while flying than he does while running, but he's still the fastest speedrun character for most of the stages.
  15. Magnemania

    Fang character discussion thread

    I believe you're missing the point here. The momentum loss associated with entering/exiting a bounce is minimized by...not entering/exiting bounces all the time. With the existing system, every chained bounce Fang performs is essentially momentum saved that would have otherwise been lost if...
  16. Magnemania

    Elemental Shield in Techno Hill Zone

    The player is not properly hinted towards what the risk is prior to attempting the challenge. There would be no problem here if the shield was suspended above a spike bed or any sort of obstacle that wasn't flashing the same color as the shield itself. As it is, the implied challenge is "hit...
  17. Magnemania

    The CyberDime Realm (Virtual Simplicity)

    Do you have any other level packs for 2.2 that you could recommend? This is the best level pack I've ever played (having played 24HSRB2, Dimension Glaber, and Apologue), so I must evidently be missing out on some other fantastic packs somewhere for you to be making such a dramatic statement...
  18. Magnemania

    [Open Assets] Jet the Hawk - V1.1 - now slightly less broken

    I'm struggling with the trick inputs on Jet; I can't seem to figure out what causes him to air-strafe normally and what causes him to do tricks. I'm under the impression that Jet can manage to get through a lot of the stages without resorting to disembarking/air pumping, but I can't manage to...
  19. Magnemania

    Kirby

    I've done three playthroughs of the main campaign with Kirby, two with 1.0, one with 1.1. Most of the minor complaints I had with the character were fixed in 1.1. Given that Kirby is essentially 15 different characters with a similar core ability set, I'd like to give my impressions on each...
  20. Magnemania

    Azure Paradise Zone

    Favorite custom map of 2.2 so far, definitely deserving of inclusion in the next official release. I really liked how this level uses slopes; when I see slopes used this much in an official level, I tend to get a bit nervous that the level's going to start doing a lot of mandatory platforming...
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