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  1. SeventhSentinel

    Snap the Sentinel

    We missed our December goal, but it was worth taking the extra week and change to put more work into the first Patreon exclusive build. It's still far from final, but we think there's tons to like in it. Feels weird to directly link our Patreon here, so if you're interested in playing this, you...
  2. SeventhSentinel

    Snap the Sentinel

    As many of you are aware, Snap the Sentinel is now a commercial project. We released a new demo on Steam last October. Although development was slow this year due to natural disaster and other problems, we are back on track working on Episode 2. My lovely partner TehRealSalt published this video...
  3. SeventhSentinel

    Thank you all for the wonderful years

    I hope your habit of spending more time and effort than is reasonable making sprites for SRB2 translates to a long and successful career as an artist for many games to come. Thank you for your hard work and dedication. It has been a pleasure seeing you grow creatively and personally.
  4. SeventhSentinel

    I've come to make an announcement:

    Thank you for the many, many, many sanity checks over the years.
  5. SeventhSentinel

    Peace Out

    Hello, everyone. I am retiring from the SRB2 scene. My interest in Sonic-related content is waning, and it's important for me to prioritize my own projects right now. I am proud to have helped out here and there in the SRB2 scene over the last few years. The opportunity to help revive the OLDC...
  6. SeventhSentinel

    [Open Assets] Snap The Sentinel

    Time to raise shell.
  7. SeventhSentinel

    How do i mod on IOS? I am trying to mod this level from Sonic Blast in.

    Closing this thread since modding on mobile devices has a dedicated thread elsewhere :) https://mb.srb2.org/threads/mobile-modding-master-thread.35175/
  8. SeventhSentinel

    Ring Racers Suggestions

    Welcome to the Dr. Robotnik's Ring Racers Suggestions thread. Before you post, there are a few things you should know: 1. Try searching to see if your suggestion has been posted before and see if anything comes up. You don't want to beat a dead horse, after all. 2. Please keep discussion to a...
  9. SeventhSentinel

    Glaber's Ban and anything Sandwichface related ig

    Cosigning the notion of Prime doing absolutely nothing; I never once saw him contribute anything meaningful. During my time working on SRB2 with the three of them, most of what they did on the team was tell you "no" when you asked them if you could work on a cool new concept you came up with.
  10. SeventhSentinel

    Does SRB2 have merch?

    I can guarantee you we have not asked others to put up ads for our game, let alone paid for ad spots. Surely that website just really likes SRB2 and wants to spread the word. The best way to support the team directly is to commission the artists or support team members' commercial endeavors...
  11. SeventhSentinel

    Glaber's Ban and anything Sandwichface related ig

    I feel disappointed that he was so convinced that we're boogeymen that a genuine request to understand what the problem is was eventually met with this. Not directly, sure, but still. I for one can only theorize about what the core of the issue was. Not much point in that now. I hope he finds...
  12. SeventhSentinel

    is it possible to make polyobjects harmful

    I'm no expert on PolyObjects, but I'm not aware of a way to make them damage the player offhand. If there's no info about it on the Wiki, this concept may be executed better as a papersprite-based object rather than map geometry.
  13. SeventhSentinel

    I need help i just make this...

    Want someone to make a mod for you? Read this first.
  14. SeventhSentinel

    We're in danger!

    Moved out of SRB2 Discussion as Denuvo has nothing to do with SRB2. Fuck Denuvo, though. All my homes hate Denuvo.
  15. SeventhSentinel

    Doomsday zone as a special stage?

    Locking this since author is no longer interested in getting help for their mod idea.
  16. SeventhSentinel

    Why do certain songs on the STJR youtube channel sound way better then they do in-game?

    It's compressed because we'd prefer people to be able to download the game in a reasonable amount of time. It also takes nore CPU cycles to load larger music files, so compression helps the game run smoothly. Music.pk3 is currently around 88MB. That could easily be more than double the size...
  17. SeventhSentinel

    Why is there a weird line in this Bridge in Zone builder?

    This appears to be a pretty common issue with the OpenGL renderer. It has a reputation for adding holes in places they shouldn't be. You can try moving the vertices of your bridge around a little bit to fix it, but I wouldn't worry about it as long as it looks correct in the software renderer.
  18. SeventhSentinel

    How does multitagging work and how can i use the cut away view linedef? ( IN UZB)

    While I can't answer the second half of your question, multitagging is done using the green + button to the right of the sector tag field. Used tags will appear under that field and you can click on them to change their numbers. Effects used for each tag will stack automatically.
  19. SeventhSentinel

    Official Level Design Collab 2023: Round 1

    SeventhSentinel updated Official Level Design Collab 2023: Round 1 with a new update entry: Twilight Hill is playable now! (And Circuit should no longer softlock servers) Read the rest of this update entry...
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