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  1. 742mph

    Official SUGOI trilogy port project

    Here's my KIMOKAWAIII boss, Confleggrator, ported to 2.2 with some tweaks to match vanilla 2.2's conventions.
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    Beta 2.0

    You can download version 2.0 here.
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    Arid Canyon criticism thread

    2.2's ACZ is a decent experience now that I'm familiar with it, but it was kind of a pain on my first playthrough, which I did as Sonic and Tails. (For reference, I joined the community when 2.0.6 was the current version, and 2.0/2.1 ACZ was the one I was familiar with.) I recall getting...
  4. 742mph

    Armageddon shield usefulness discussion

    Is Elemental really the best shield for dealing with enemies? The stomp isn't the best active ability for that purpose (the Attraction Shield's homing attack is arguably better), and the fire trail makes for a decent trap, but only for grounded enemies whose movements you can comfortably predict...
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    Armageddon shield usefulness discussion

    My two cents: The rechargeable Armageddon Shield idea is interesting, but it has the disadvantage of making the Armageddon Shield's mechanics a tad more complicated than those of the other shields. Plus, it doesn't solve the underlying issue that the Armageddon Shield's special abilities only...
  6. 742mph

    Metal Sonic Character Discussion

    Of course, activating Boost Mode requires you to maintain high speed for a period of time, so even if the thok was as fast as it is now, you wouldn't be able to activate Boost Mode for free just by using it once.
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    Metal Sonic Character Discussion

    I think the thok and Boost Mode would be a very effective combination. Boost Mode makes you more powerful, but only as long as you keep going fast. Crashing into walls is the main cause of slowing down too much and losing Boost Mode. The thok immediately changes your direction of motion...
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    Why can only Sonic and Metal turn super?

    I'm with Spiky and CobaltBW on this. The inability to cancel Super makes it less convenient, but more importantly, it makes it more interesting. Besides making you face a clever trade-off in when to activate Super, it makes the experience of using Super stand out more, because there's even more...
  9. 742mph

    Do you think Aerial Garden and Azure Temple are still salvageable?

    If ATZ is going to be remade, I think it'd be neat if the level had the player start in the depths of the ocean and gradually climb up through the temple, reaching the surface and finally escaping the water just before the level ends. A moment of running around on dry land again would feel...
  10. 742mph

    Do you think Aerial Garden and Azure Temple are still salvageable?

    I, for one, think Aerial Garden's concept and theme is worth salvaging. It's got the "floating ancient ruins" thing going on, which we've seen in Sonic before, but AGZ still stands out from zones like Sky Sanctuary because of the "garden" part, which is at least visible in the current design...
  11. 742mph

    [Open Assets] Shadow Android v1.3 can now Speen under certain circumstances

    I don't know if you've tried this already, but you can use a # to create a line break. That would let you put "Shadow" and "Android" on two separate lines.
  12. 742mph

    [Open Assets] Legacy Hinote

    It's good to have Hinote back! There's a slight bug with her as she is now, though: when equipped with a shield other than the Elemental Shield, she spawns a fire trail not just when she's rolling, but when she's just charging up a spindash. Since the orientation of the fire trail objects is...
  13. 742mph

    Toggle Super transformations with and without shields? (Super button discussion)

    The ability to fly with the Spin button while Super is tied to the SF_SUPER skin flag. You could try removing that flag (every tic, if necessary) with a Lua script, but that might just make Sonic drop out of Super mode.
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    Toggle Super transformations with and without shields? (Super button discussion)

    Setting "player.powers[pw_super] = 0" should work for that.
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    [SUGOI 3] KIMOKAWAIII: Part 1 and also Part 2

    It's happened to me, too. So far, it's only failed to happen once.
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    [Open Assets] Sonic Man X (v1.2) - Get your weapons ready!

    No, it can't. I figured it'd be too powerful in 3D, and it'd make Knuckles' climbing mostly redundant too.
  17. 742mph

    SLADE: No patches found for *insert 4 letter chharacter here* frame ]

    Try going to Edit -> Preferences -> Editing and checking the box marked "Use percent encoding if needed outside of Wad Archives", if that box isn't already checked.
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    404 Error: Space Vacuum not found

    It's because he's hanging on one of those bars. They're how you're supposed to avoid getting sucked out in that section.
  19. 742mph

    Permission to post the thread

    The Submissions forum has an announcement about how to use prefixes, including for Kart files.
  20. 742mph

    Permission to post the thread

    You need to post your WAD in Submissions first. A judge will then evaluate it to make sure it's appropriate to release, and if so, they'll move it to Releases, where it'll be visible to the public.
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