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  1. Telwen

    Invalid "No More Enemies - Once" Action 313 no longer works

    Thanks for the clarification! I'll go and update the wiki since I brought it up; I made something that works in 2.2 with the blueprint Tatsuru put up.
  2. Telwen

    Invalid "No More Enemies - Once" Action 313 no longer works

    This can be seen in a lot of old v2.1 levels/map packs that have them, for example The Emerald Isles (TEI). If you attempt to use Action 313 in order to check if no enemies are in a sector in order to trigger a certain action such as opening a door, nothing happens. Thing is, I'm unaware of...
  3. Telwen

    [Open Assets] Legacy Rosy

    Thanks for these; was really used to a lot of Amy's moveset from the v2.1 mod and these two were missing. Threw off a lot of my fun strategies. I appreciate the separate lua too so I can attach it to current Amy if I want to.
  4. Telwen

    Emerald Hunt Doesn't Work as Intended

    Normally, if emerald hunt things are placed in a map, one sees a radar and the player is required to obtain three emerald shards. Now, there is no radar, and collecting one emerald shard ends the level. I attached a .wad for evidence. It can be played on 2.1 for comparison to see that it...
  5. Telwen

    Abandoned Waterway

    Wanted to wait a bit before making comments. That and the semester has started for me so I've been busy getting prepped. I was thinking of doing this. Will take some time as I just need to learn how cameras work. There's an alternative as well that I'll look into, that being just using the...
  6. Telwen

    [SUGOI 2] Oh My God! It's Joseph Joestar In SUBARASHII: X-Mas Mode In July

    Oh, yeah, I figured when I looked at the original thread's date. It wasn't bad, was just something I saw that I think SUGOI did better. Forgot about that. That was an issue in SUGOI as well, actually, though I think overall it wasn't as frequent as it was in there. I actually decided not to...
  7. Telwen

    [SUGOI 2] Oh My God! It's Joseph Joestar In SUBARASHII: X-Mas Mode In July

    Just finished the game. I think overall the pack was pretty enjoyable, there's several levels in here that certainly stand out, the boss fights and emerald stages being overall well made. I think when looking at everything, my own concern is some of the emblem placements and the like, some of...
  8. Telwen

    Abandoned Waterway

    First released map of mine, took a few weeks to put together. Map making for this game takes a while to get used to. Concept behind level is that I wanted to make an interesting water level. Usually water levels suffer from slowdown and some frustration so I wanted to alleviate some of that...
  9. Telwen

    Questions on Optimization, OpenGL Issues

    All three of these worked, thanks. I figured the last two would be simple, just didn't catch that flag. That would certainly work, much better than the "hitting player in face with floor" technique. More compact, too. I think I'll stick with gargoyles, but this isn't a bad idea for some...
  10. Telwen

    Questions on Optimization, OpenGL Issues

    Was wanting to ask a few questions as I'm wrapping up making a level and wanted to do another sweep of cleanup soon, but there's some questions either unanswered or solutions I think could be better. OpenGL This is probably the most apparent. I've had several times (and even now currently)...
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