I agree with spiritcrusher. You are improving small things in the level pack that aren't really noticeable...And what happen with AAZ and SWZ? I think that you should try to focus the next update in the final levels. After all SWZ and AAZ are the last zones and have to be good designed like the...
I really like the custom music that Charybdizs are making for TP.
and Fawfulfan... which improvements we will find in TP v9.0? Only some level design changes in GCZ1?
I think that AAZ could have a more sinister castle theme music. For the next version of TP i would like to see improvements in SWZ and AAZ.
So far, i really like the new altarnate paths in FSZ.
Spacewalk zone is better now than before (v 1.0) but it could be much more better. There are already boring open areas that had been put by copypaste, specially in SWZ2. Also some gimmnicks aren't very well done (or not very well used) such as the laser (that act like the ropey pulley, and the...
Good to hear new updates!
On another hand i have to said that the glitch in the end signal post in GCZ act 2 is already present. Try to fix that issue.
I think that Fawfulfan should redone that part, putting less computers and making it a gimnick, puzzle or anything.... Actually that room has nothing interesting.
Also i really like how are now the new SNZ textures, however i don't like one of your replacements in act 1: At the end of the act i...
There are two other bugs in the game:
·In DDZ act 2 in the broken hydrants part the plattform that is between the second and the third one acts like a death pit.
·In SNZ act at the end of the act if i use the homming attack near the end signal post making the player don't fall in the hole where...
I agree with Fawfulfan.
Also BMZ act 2 is an old stage in beta version. For now we don't know what we'll find in future versions of RVZ act 2.
And finally i have to say that there are a lot of things that could make this level pack better and also there are a lot of things that need to improve...
Kim, another idea that could work better is after beat the act 3 of each zone one event could open a door, or show a new path where you find the next zone, like happen in the emerald isles v2.6 level pack. But apply this idea need the sacrisfied to not use the eggcapsule.
After all we are...
...and after thinking again about it, i remember that The lost world final version isn't released for now, and if you use the eggsub-sand boss you are using it first than the main author. And differently is the fact if someone decide to use the bleech bouncer because you are using this stuff in...
I respect your opinion to not use the eggsub boss although i want to see it in some level pack (i think it could be the official ACZ boss). However i think that you could change the concept of bosses like some other level packs make like the Emerald Isles (SDZ act 3 and ALZ act 3) to make those...
Remember that you use every srb2 bosses at least two times, and there are two versions of the egg sub sand boss (v3.0 the easier and v3.6 the harder). I think that you could use the v3.0 for Eruption Conduit Zone and v3.6 in Gritty Columns Zone. So all bosses will be used two times (and with...
I think that FSZ has now the correct texture choice and music, but i think that you could improve the design if you are thinking to make something here.
Some path splits are unbalanced in both acts.
Also Kim, is really easy defeat Brak Eggman you have to jump from one plattform, passing near his head, to the next (opossite) plattform, then he will hurt himself. The most difficult part is when the boss is in a pinch and change the boss arena. So, you have to hit him with his own missiles.
Fawfulfan i think you should make more smaller updates like you make with v6. I think that the whole level pack is decent, playable and most parts (75%) are fun, but i think you have to improve first for the next release AAZ act 2, and then SWZ act 2. If you improve those levels for the next...
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