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    SRB2 2.0.X Bug Reports (Pre-2.0.5)

    There were like a billion people in the server at the time so who knows if it was me, but while gilding overtop of somebody, I hit them at close range with a scatter, and whammo went the SIGSEGV. EIP=32373639
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    Suggestions

    - Find way(s) to implement this animation: - Assuming there's still room: frame slots for side and front-facing edge teetering sprites, and/or if possible, pushing frames (for gargoyles and other pushables) and boredom frame slots for the superanmis frames. - Much greater small animal...
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    Suggestions

    Console command/option to double or triple the size of the console/chat text. I dunno what superhuman eyes some of you are packing, but trying to read anything up in the corner at monster resolutions like 1280x1000 is hell. This is precisely why I don't run the game at anything but 640x400 windowed.
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    SRB2 2.0.X Bug Reports (Pre-2.0.5)

    The hell is this now? The host hit scramble and the above crash was the result. Did not turn up in the errorlog.
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    SRB2 2.0.X Bug Reports (Pre-2.0.5)

    Two crashes: - Joined a server that was doing Nimbus Ruins CTF, hit fire, and for whatever earthly reason it sigsegv'd. EIP=0046617b - Joined a server that was running ERZ1 in race. After a ridicuously long wait for all 662 KB of $$$.sav, it sigsegv'd on the spot. EIP=0048d09a
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    SRB2 2.0.X Bug Reports (Pre-2.0.5)

    Ever had this happen to you in a race? Observe the times. Gustavo was last to cross the finish, but the game just up and decided to make him the winner because of that, and spaced everybody else back by a few tenths. This seems to happen totally at random, although (coincidence though this...
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    SRB2 2.0.X Bug Reports (Pre-2.0.5)

    For whatever this is worth: Started splitscreen co-op with Brawl's chaosblastshadowv2.wad attached, rolled into the first Crawla, aaaaaaaand sigsegv. EIP=004af6cc. Yeah I know, it coulda been the wad, but I tried it again and no crash...
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    Suggestions

    * In netgames/stages with a time limit, have the TIME flash red when there's one minute to go. * In point limit games, flash a brief CECHO underneath the weapon icons (ala overtime) when someone is about to hit the point limit. ie, Match: "(NAME) CLOSE!" or "(COLOR) TEAM CLOSE!"; if within...
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    SRB2 2.0.X Bug Reports (Pre-2.0.5)

    CEZ1, time attack mode. Was flying in the shot below when I hit escape to quit, and, well... SRB2WIN caused an an Access Violation in module SRB2WIN.EXE at 018f:004b1369. Exception handler called in main thread. Registers: EAX=0000041c CS=018f EIP=004b1369 EFLGS=00010217 EBX=00000148 SS=0197...
  10. F

    ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version]

    Aw, keep the Crawlas. They're good for comedy (swirling around in the dust), a decent hazard for the careless, and it's fun running em down in big chains so you can rack up 50,000 points by the end of the zone without going for a fast time.
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    Suggestions

    Some scattered thoughts on things throughout the game, which may or may not have been brought up here before: Most important: * Control setup profiles if possible. For experimenting and using multiple controllers this would rock. Setting two keys per command is great but not quite enough...
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    ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version]

    Slight collision oversight: I have one worthwhile complaint only: knowing the lag tendency of netplay, I second the notion of sticking blocks or something in front of the Lift Bridge zoom chute openings for getting in them easier. Beyond that, nothing. This pack rocks. Crazy good times...
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