Glad to see this GP on the mb! The only thing I'll say is that the CPUs have some really weird habits on where they go, along with not doing tricks or free falling where they probably need to. Otherwise, very nice to see it here.
First of all, thank you so much for all the downloads. I don't even know what to say, just that I hope you've enjoyed what I've made here and that you continue to do so.
Speaking of which, it's a double update this time! Here come the oni sisters from Re:Zero, Rem and Ram!
Hope you enjoy.
This update sees the debut of Kid Chameleon, the way cool kid with the cool shades and threads. I've also updated both Alis's and Ichiban's rivals. Hope you enjoy!
Potada1289 updated Ichiban Kasuga, Dragon Quest style (Infinite Wealth outfit) V1 with a new update entry:
New title, new racer
Read the rest of this update entry...
Potada1289 submitted a new resource:
Ichiba Kasuga, Dragon Quest style (Infinite Wealth outfit) V1 - The Hero of Yokohama is here to race in sweet Hawaiian threads!
Read more about this resource...
Welcome to my Power Pack! Have a look at the various racers I've made.
(Currently: 7)
Special thanks to:
- Frostu8 for the gif editor!
- FrivolousAqua for the Scripted Character Select lua!
Enjoy!
dr. robotnik's ring racers
group: columns
group: columns 3
group: columns iii
group: disney
group: kid chameleon
group: mickey mouse
group: phantasy star
group: re:zero
group: yakuza
ring racers v.2.x
Something I just thought of, though it's nothing major: maybe the tutorial section could be moved from the Extras into Play, right below Local Play and Online. That feels to me personally like a good place to put it that's non-intrusive, but allows players to access it later fairly easily for...
Am I the only one having trouble with Virtual Highway's color palette? I seem to careen off of certain parts of the track because the course blends in with the skybox. (Especially the part with the zig zag near the end of the course)
Edit:
Decided to play a little SRB2Kart on time trial and...
Glad to see I'm not the only one thinking Intense difficulty is a but too, well, intense. I don't have much experience with Vicious and never have gotten Master unlocked, but it really does feel like Intense needs a slight adjustment in balance. This feels especially the case since my small bit...
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