Search results for query: *

  1. smoklysmokly

    SRB2: Generations

    now with automation, i can easily make transitions, so yeah theyre now being considered a LOT still unsure about it, but now that i moved to uzb and has automation, (read above)
  2. smoklysmokly

    SRB2: Generations

    nope, no demos would be released, sorry used a translucent floor-over-floor and used a combination of greenflower zone's cloud textures, then put a move tagged floor/ceiling linedefs to make it move to one direction hi, so this week started a LOT more stressful than i was thinking, lots of...
  3. smoklysmokly

    SRB2: Generations

    hey quick update, still learning stuff with uzb but its going fine been busy recently, and another test is coming so expect another week of no updates/development soon nah, i dont think it'll be until longer since she's still adding more stuff to it screenshots:
  4. smoklysmokly

    SRB2: Generations

    read back a bit in my posts, its from jana sol using her modern objects, which is still in development
  5. smoklysmokly

    Sonic X (X-Sonic) Progress

    judging by the trailer, he's a high-speed combat character. think of frontiers sonic and how he's fast paced while still having focus on combat y'know? he's definitely a lot more focused on mobility though
  6. smoklysmokly

    SRB2: Generations

    its a rainbow dash ring real soon, just hold on for a bit since im saving that for mach speed section also, acz already has wall jumping sections (two of em rn but its still pretty early)
  7. smoklysmokly

    SRB2: Generations

    woaoghhggh UPDATE!!!!!!!!!!!!!!! acz will have a train chase (just acting as a prelude to fang so hey here we go sonic 06 radical train!!!!!!!) the train chase would be the closing part and im planning that part to take place around before night something something (basically, acz act 2...
  8. smoklysmokly

    SRB2: Generations

    im basing it mostly on arid sands (wii and hd) but yeah savannah citadel is also being used as reference, only for later though
  9. smoklysmokly

    SRB2: Generations

    yo, been a bit since last update, but no worries i still worked on the project daily two new sections are made, 4 alternate paths have been formed, and Automation is now a thing thanks to jana sol's modern objects call me mr 2.3 because slopes are gonna be everywhere now :threat: screenshots:
  10. smoklysmokly

    SRB2: Generations

    i...no??? uzb is just a map editor for srb2, srb2 still handles the physics and all of that...or at least thats what i know? not gonna take this idea, sorry (i just...really dont see any reason why i should add this, im not michael bay, y'know?) not much to say for this update besides acz...
  11. smoklysmokly

    SRB2: Generations

    after a lot of thinking I'm reworking this entire levelpack (well, not really? since uhh we only got gfz and thz done with dsz having barely anything in it LMFAO) why? im moving to uzb, a LOT easier to use than zb, and looking back at the levels i can see a lot of stuff i could've done better...
  12. smoklysmokly

    SRB2: Generations

    having a lot more fun working with arid canyon still waiting for jana sol (jana sol :wow:)to finish porting the maps to udmf having a lot of fun using udmf too, though slope picking can be confusing for me sometimes... plan for acz-m: rail canyon (if i dont feel lazy to make a lot of rails)...
  13. smoklysmokly

    SRB2: Generations

    hey all, dsz-m's development would be paused in a bit (along with cez-m) since jana sol (jana sol:wow:) offered help, so now she's porting over the maps into udmf, until shes finished and sends me back the ported maps, im gonna be working on acz-m oh yeah, for the first time since i started...
  14. smoklysmokly

    SRB2: Generations

    short update numbah 2190480481029 billion deep sea sections being made focusing on the underwater path first, since the surface path would be a LOT easier to deal with screenshots:
  15. smoklysmokly

    SRB2: Generations

    yeah i'll do that but only later since dsz is still very early, so i dont think i should add the mines until the player is halfway into the level naw, i think the mines can stop modern sonic very well since they knock him back and he is a complete loser against crushstaceans, his boost doesnt...
  16. smoklysmokly

    Sonic X (X-Sonic) Progress

    personally thinking around may or june since blueblur said he's almost finished with all the needed and misc sprites, just waiting for goldenshine's code though, we all know the real answer is When It's Done™️
  17. smoklysmokly

    SRB2: Generations

    oh im fine with people pitching in ideas actually, i like listening to stuff since it helps giving me an idea what people want, still doesnt mean ill just follow through every idea given since hey this is my levelpack :blink: well, i like running around the stages and using momentum...
  18. smoklysmokly

    Modern Sonic V5.12

    pretty sure, yes, v6 will have green eyes, shown in some of the videos that have him runnin' around.
  19. smoklysmokly

    SRB2: Generations

    its a hard no i tried the mod several times but god its too buggy and scuffed, turning is literally a risk since sonic could be shot off the rail, and its very specific nor do i have any lua knowledge to make it support the rails i would need. even then, it'd mean making custom sprites for...
  20. smoklysmokly

    Sonic X (X-Sonic) Progress

    i'd think we won't need to worry about 2.3 porting anytime soon, and besides, i have a feelin' they won't change much about loading in/handling mods besides some stuff being deprecated which will then need some compatibility patches:blink:
Back
Top