OK, I've known SRB2 for some time now. But whenever it comes to map making, I keep getting confused. I took the tutorial at the wiki, but it still doesn't work for me. Can anyone give a visual and exact tutorial for 2.0?
Ok, I took the Doom Builder tutorial and I noticed that instead of turning empty like the tutorial said, it said missing texture. Am I doing something wrong? And does the old map making work for ME?
I have two enemy socs. They both have around Frame 1300 or something. Then one enemy changes into the other and I don't want that. How do I keep this from happening?
I have this custom enemy and the sprites start with F001. I want to make another custom enemy and want both of them to be together without the sprites and socs going crazy, what should I name the sprites?
Is it possible to make a soc that allows you to use the character's ability after jumping on a spring? Like Sonic could jump on a spring and while he's in the air, he could thok again.
I am making this wad, but I need the frames for a different wad. I can't find the frames on my computer. How can I move the frames to my computer files?
Which of the following (other than thok) should be my new shadow's ability?
Chaos blast
Chaos spear (red)
Chaos spear (yellow)
Sorry, but I can't release it for a long time.
It's me again, and I need to ask, whenever I edit a wad, and I try to add it to Srb2 then it crashes saying R_InstallSpriteLump: Bad frame characters in lump EMERA0. What should I do to fix this?
Hello, I am new here. Whenever I make a wad, the character is in its fall frame. and whenever the character goes on a spring, when comming down, Srb2 crashes saying signal_handler(): segment violation. How do I fix this?
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