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  1. V

    On overpowered modded characters

    @time gear If inter-character racing competition is the benchmark, then I would assume that most modded characters are reasonably balanced. Sonic may be difficult to control, but his thok seems to be a big advantage in races. I wonder if the same is true for versus mode.
  2. V

    On overpowered modded characters

    Thank you everyone for these thoughtful considerations. @time gear I do see your point that verticality is not the only aspect of character balance. I think of it as one of the most important points of balance because, to my knowledge, most SRB2 levels are platforming-based. That stated, I do...
  3. V

    On overpowered modded characters

    I guess what had me first thinking about this was the observation that many maps revolve around little puzzles / hard tricks specifically for Sonic that most modded characters easily traverse. For example, Sunrise Uplands in the Cyber Dime Realm map. But then again, maybe it's difficult to make...
  4. V

    On overpowered modded characters

    While it's nice to see a reply here, if you aren't going to reply to any content of the original post, then your reply is spam.
  5. V

    On overpowered modded characters

    Hello everyone, I have recently been getting into modded characters. IMO, relative to the original roster, most (well designed) modded characters are overpowered. I've been enjoying playing Willo, Surge, Flare (more busted than the others), and Whirl (from Team Kinetic). IMO characters like...
  6. V

    Willo The Cat

    Even with the nerf, Willo is still IMO stronger than any SBR2 original character. Not only does he jump high, but he does so quickly, which allows him to dodge enemy fire more easily than Tails or Knuckles while traversing difficult platforms with ease. Still, Willo is very fun to play. Not as...
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