So, I felt that sense it's been a bit since I've last updated this mod, I thought I'd give you some of ideas that will hopefully come down the line eventually. These include,
- tails fly reworked for momentum
- roll gives you more speed than just running
- some options for settings you want off...
1.6 has been released, this update features some bug fixes and some new character tweaks
- Players will no longer contiously run after passing their normal max speed when automatic breaking is off
- Mario and luigi and pacman no longer have their acceleration set to 30 (this made the physics...
Alrighty 1.5 is released as somethings i felt needed to be changed
here are the changes!
- Acceleration is slightly lower (for those with momentum enabled) to make it feel rewarding to gain speed)
- You can now run on water at higher speeds, when you can run on water is indicated by dust...
So I, Fleet, have been working on a map pack based on the scrapped levels for srb2 and remaking them as if they were in 2.2
1737981021
This gif is outdated as both act 1 and 2 for blue mountain zone are complete
thesrb2fan12 submitted a new resource:
V-Momentum! - Momentum and other physics tweaks, while still having the SRB2-feel!
Read more about this resource...
Ever felt like going fast but other momentum mods just don't feel like the physics belong in vanilla srb2?
well do i have the solution for you, introducing
V-Momentum!!!
Now don't be mistaken, this mod isn't just some new momentum mod that adds momentum and nothing else it also adds some nice...
Hello! its been a while, havent been as active in the srb2 community. I now go by Fleet.
recently ive been playing a game called Sonic.exe: The Disaster, or TD for short and i wondered if its possible to make it in srb2 so i got started by making the Hill map in srb2
im trying to port cd sonic as i had got permission but now im confused on how im supposed to open the file as every time i try too it gives me this error
if you know how to fix this please do tell me
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