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  1. J

    [Open Assets] Float Run

    Floating for super characters doesn't work; I'm unable to get Sonic 3's Sonic or X Sonic to float.
  2. J

    [Open Assets] Game Styles

    Can the giant special stage ring, which is only available in Classic style, be used standalone? I like using Dimp's style more, but that ring is cool.
  3. J

    [Open Assets] Livin' The Dream

    I like this mod, I just wish I could have the changes for each of the modded characters to be their own separate Lua file. (For example, Silver is way more fun to play when using this, but I may not always want the changes made to Shadow)
  4. J

    [Open Assets] Plushima's Asset Collection - PAC

    Kind of surprised that there isn't a version of that "Flow Bubble" Thing that would, like Lexidog's "Lenient Bubbles", replace all bubble patches with it.
  5. J

    Silverhorn

    I can't get Inazuma's to work, and I have been trying to figure out what addon is causing that. I'm willing to provide a JSON file of my current setup if someone is up for the task. Edit: Turns out Stonecutter's update to Krabs' Anglestand...
  6. J

    [Open Assets] Mini Challenge

    Two things: 1. Thank you for making this, I've wanted this for years, but sadly "BigDoom" (a Lua mod for GZDoom that does the same thing) doesn't work. 2. If you want, could you provide a version that doesn't include the spring mechanics? (or change them into commands, anything to get them off...
  7. J

    [Open Assets] Footsteps

    Alright, I'm checking Discord now. Thank you for all the help with this, I've been meaning to say that.
  8. J

    [Open Assets] Footsteps

    I use Discord. Is it on SRB2's official channel or somewhere else? I don't know if you can provide links here.
  9. J

    [Open Assets] Footsteps

    have you uploaded that file anywhere? (obviously not here because of rules)
  10. J

    [Open Assets] Footsteps

    Okay just so it's clear: When loading the game with Modern Sonic, I need to punch in "fssoundlist sonic", and then punch it in again and change "sonic" to what I want to use afterward, correct? Do I have to do that at the start of every session of playing the game? Edit: To answer my own...
  11. J

    [Open Assets] Footsteps

    Am I able to change it again after that? (Like "h2") Or does it need to stay that way the entire time I'm using the addon, even if I'm not playing as him?
  12. J

    [Open Assets] Footsteps

    I changed footstep sounds to h2 to avoid using the same one as Modern Sonic (unlike last time), loaded Modern Sonic, & got the same error but instead of it saying the numbers at "Footsteps.lua:3047: in function" and "Footsteps.lua:2980>" In those lines, it's saying: "Footsteps.lua:3029: in...
  13. J

    Adventure Sonic (v1.8b)

    @Tripb85: Go to page 58 of this thread, & look for Golden Shine's post with a TAS video linked in it. He also included a link to a hack he made that does what you're looking for.
  14. J

    Day/Night Cycle

    A standalone version of the Werehog transform code would be nice.
  15. J

    mayo's X-treme Mania Colours

    Will this ever get fixed? I want to try these colors out.
  16. J

    X Sonic

    I hope that when 2.2.14 drops (which will officially add something I've been using "Super Redux" to have, a dedicated super button) that will be a reason for this to get an update. (Because Super Redux's super button lets me cancel out of Super without losing rings, I'm guessing the same...
  17. J

    Sash Lilac [v1.1c] (Freedom Planet)

    I keep getting this error on launch: R_AddSingleSpriteDef: No patches found for CYCL frame A
  18. J

    Hakune the Lynx

    I feel like his stomp should boost springs if it's capable of busting floors, letting you kick thok again afterwards. Also, what use does "strike a pose" have besides momentarily stopping all momentum for Hakune? I know it doesn't parry, I've tried that.
  19. J

    [DISCONTINUED] Pepper-Minted Models: Official Game Models

    I hope they see this, I recently started using that model and it's been fun running around with it.
  20. J

    Phantom Ruby Time Stop [v1.1] - Freeze enemies, projectiles, and more!

    And how did you do that exactly? I have Slade, so what lines do I need to modify in the "Ability.lua" file? Edit: I figured it out, delete this string of code that takes up 47 to 52 of "Ability.lua": if FlashTick > 0 then FlashTick = FlashTick - 1...
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