All these suggestions are for NiGHTS mode, with the making of a boss level in mind. How about:
- Allowing a 1-axis level. (The game seem to have problems with this)
- Allowing the player to be killed when they aren't Super Sonic. (Currently they are allowed to become super again even though...
I'm trying to make a soc for a secret project and I'm trying to get an object to spawn another object when it dies but I don't know how to set the x,y,z, and type using A_spawnobjectrelative.
Add the music file into the wad as O_MAPxxM (for oggs) or D_MAPxxM (for midis) with "xx" being a number. Then set "musicslot" in the map header with the number you used in the filename.
Like I mentioned on IRC, the config is missing a few specials, so you can get a updated config here until Oogaland updates. Also, great job Oogaland, this build OWNS.
I was hoping to let you guys be abit more flexible, but since this isn't working, team nixon and team nega fox, you guys fight on saturday the 17th at 5:00 PM EST and Ritz will be hosting (his ip is 24.61.63.106 for all you non-irc people) and if he's the only one there, team nixon automatically...
First teams to fight is teams 6&7, Team Nixon vs Team Nega-Fox, if the entire team(team leaders is good though) can go to #srb2fun tommorow by 5 pm EST so we can discuss the time. If this system doesn't work, we'll be doing a preset time and date.
The 8 teams are ready. We'll have only 2 teams fight on 1 day, when I choose the teams, the 2 teams will talk about the ideal time and date of that match.
Finally updated the page. Andy, since you were "thinking" about making a team and didn't confirm this with me in a PM before SS2005 did, he gets the last team slot. Also, Team Nixon, Nega-fox, Fox, and Alpha, time to look for those last few people to join that team.
For the hosting, it's probably because your behind a firewall or your UDP ports (5029 and 5030) aren't opened(the most probable). As for the search, maybe there isn't any games running or if there are, the hoster didn't have it advertised on the master server.
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