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    Speedster Sonic

    Sorry for the offtopic, but what is the name of the stage shown in the gif right above Custom 2?
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    [Open Assets] Custom gamedata - Allows you to create save files with addons

    Is there any way to start a save file with a mod character and then continue it with a different character? I actually had 3 custom save slots that worked like this (so that I could load any combination of 3 custom characters), but 2 of them got corrupted for some reason, and I dont know to...
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    [Open Assets] ChrispyChars (Pointy Sonic and Fluffy Tails)

    I really like the sparkles that appear whenever pointy or fluffy turn super, kinda remind me of Mania. Is there any way to apply them to every character?
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    Prevent characters from going super with the spin key

    So I've been using the Many Minor Tweaks mod for quite some time, and I recently decided to bind the transformation key to weaponext. The thing is, the spin key still makes characters go super. This is fine and dandy with spin characters, since there's usually no need to press the spin key...
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    [Open Assets] Bomb Throw Ability for Fang

    Is there any way to make bombs destroy cracked walls? I think it has something to do with EV_CrumbleChain, but I dunno how to integrate it into the lua
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    Remove spindash trail

    It worked! Thank you so much
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    Remove spindash trail

    I see. The thing is, I want to edit all 4 stock characters that can spin. So, should I create several P_SKIN files (one for each character), or only 1 that targets all of them?
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    Remove spindash trail

    Ok, I managed to remove the spinsdash trail of some mod characters by adding "spinitem = MT_NULL" and "revitem = MT_NULL" to the S_SKIN file of each character, as SIG7 said. Is it possible to do the same with the stock characters? I tried editing the player.dta file, but the game will not run if...
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    Remove spindash trail

    Hi everyone. I recently started playing SRB2. A few days ago, I added some extra characters, but there seem to be some inconsistencies with the trail/afterimages that appear whenever a character performs a spindash or a spin attack: for instance, Mighty's trail is unusually big, while Ray doesnt...
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