This thread is literally pinned to the top of the SRB2 Discussion sub-forum.
It's meant to be constantly relevant.
Besides, forum etiquette doesn't care about the age of a thread. One adjacent thing it does think negatively of is replying to a thread that has been dead for a while with a...
You can edit your initial post and append "(PLEASE DELETE)" at the beginning of the title to signal to a moderator you want it deleted if you really want it removed.
This sub-forum is for asking about making your own mods, not troubleshooting mods released by others.
This is a topic to be brought up in the discussion tab of the Shadow mod.
Of course he didn’t literally mean that he was immortal.
I took that statement to mean that Logan’s really dedicated and not going to cancel the project if he can help it.
Last I checked he hasn’t said anything about the project being cancelled on his social medias as well. I also don’t think...
Obviously, it’s not normal because it wouldn’t be there if it didn’t work to some extent. As glitchy as OpenGL is, neither of the renderers are that broken on most devices.
Something must be vastly different with the architecture of your device that makes software completely unable to work...
Software is more stable and has better compatibility, but does have some minor layering issues mostly involving FOFs and Polyobjects. (The last two things in layman’s terms being floating platforms.)
OpenGL is usually the glitchy one.
There are a few things that could be the cause for the...
The SRB2K models from the 2.1 era still work in modern SRB2K.
After extracting the files from the appropriate ZIP file into the SRB2K folder, all you have to do is rename KMD2.dat to mdls.dat, along with renaming the folder labelled "md2" to "mdls" as well.
(I'm not entirely sure what you meant...
If you've checked the wiki and didn't manage to find anything useful, you surely must have been looking in the wrong place as the SRB2 Wiki should be perfectly adequate as it's the main source for SRB2 Modding.
The following pages are the material you should be looking at: SOC, Lua
It's also...
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