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  1. sims

    Marathon Run best times

    if we're putting custom characters on the table it's only all emeralds because HMS spawns you with all of them
  2. sims

    Armageddon shield usefulness discussion

    I've never found utility in the armageddon shield's active ability, and very rarely intentionally use it as a bomb like designed. Mainly because there isn't many places in the main campaign where A. There are a bunch of enemies clustered in a confined area and B. I need them gone before I can...
  3. sims

    Mystic removal discussion - The good and the bad

    Not sure what to say that hasn't really already been said better by other people. I frequented #srb2fun in the 2.0 and and early kart era of SRB2 and am ashamed to say that I fell in with the toxic attitude pretty quickly and easily. I can't even say that it was because of Mystic, but because...
  4. sims

    Do you think Aerial Garden and Azure Temple are still salvageable?

    The biggest problem with Aerial Garden is that it looks and feels like a level from the 1.08-1.09.4 era, which isn't necessarily a bad thing but it means that it's a bit jarring to play a level that's mostly featureless hallways and small platforms over a death pit, because this is all we knew...
  5. sims

    What happened to the midis?

    It's really easy to just open music.dta and just swap over older songs that you prefer (or even entirely new music if you like), and the game doesn't consider it modifying the files if you do
  6. sims

    HMS123311: Remastered Edition

    Now 2.2 is finally complete
  7. sims

    Control feedback thread

    This is less an issue that I have and more of an observation that I've made, but I feel like when I was first learning the control scheme what helped it make sense was that your character consistently faced forward, which made the fact that you always thok where your camera was facing make more...
  8. sims

    SRB2 Version 2.2 Release

    Congratulations on the release!
  9. sims

    The Terrible Regrets of D00D64

    is this dumbventure part 2
  10. sims

    SRB2Kart

    Congrats on the release
  11. sims

    Mansion Of Souls - *Horror map*

    I got all of the endings and I have to say, I really enjoyed this. The whole thing was pretty surreal from start to finish, and I like in games where it messes with your expectations and sense of direction. Bad Ending 2 was probably my favorite since it shows the world collapsing around you, but...
  12. sims

    Fixed [2.1.20] FOFs cause ground below's Each Time trigger to fire

    Picture a floor that uses Linedef Type 301 (Each Time) to trigger a linedef, it doesn't matter what's being triggered. If an FOF is placed above this floor, said FOF will also trigger the effect even if the control sector isn't tagged or has the proper sector special. Link to a test level that...
  13. sims

    Suggestions

    Update Linedef Type 64 to use texture offsets instead of X/Y distance for the timing effects
  14. sims

    Kart Krew™'s exe mods

    That's not really a good excuse when the complaint is "the textures don't fit with the aesthetic" since there are good looking stages that are just fine with SRB2's limited palette.
  15. sims

    Kart Krew™'s exe mods

    I kinda have to agree with the texturing. It doesn't really fit with SRB2's aesthetic and they look ugly when they're any distance from the camera that isn't right under it.
  16. sims

    A Big Announcement

    the sonic 06 style of gravity, nice to see stjr taking cues from the real sonic games
  17. sims

    [SUGOI 2] Sonic Uncovers Banning And Realizes Anime Spoilers Hurt Intricate Ideas

    http://simsmagic.info/games/srb2/2.1/scr_alpineheights_a1.wad Extremely wip, extremely unfinished, looking for criticism. There are two paths, make sure to try out both.
  18. sims

    Suggestions

    I was mainly looking for a way to start it up from ZB so this works fine, thanks.
  19. sims

    Suggestions

    A command line parameter that starts the game in Devmode 1 would be useful.
  20. sims

    Confirmed Moving intangible from bottom FOF can launch players

    I wasn't quite sure how to title this one so bear with me. I created a continuously moving FOF that's intangible from the bottom. If the player walks into the bottom of the FOF when it's on the ground and jumps, they'll be launched high into the air. The forum's uploader isn't working for some...
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