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  • Users: Dabir
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  1. D

    [Open Assets] KReworkD 1.8c - Moveset reworks for Sonic and Tails, new Force Shield ability

    With Krabs's blessing, I've adopted KRework and have been working on it to get it out of beta and refine it into something really solid. KreworkD is a four-part mod. The base mod changes all characters to allow you to chain any action into virtually any other action, making the game more...
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    Separate FOV for First-Person and Third-Person

    What now? Adds new console variables for first-person and third-person FOV, and automatically switches your FOV when switching between the two views. Why... 120 degrees is a pretty nice FOV for playing in first-person, in my opinion. It gives you a nice wide view and a feeling of speed...
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    What mods do you all use?

    Do you use mods when you play the game? Which ones? Any you'd like to give a shout-out to? I use quite a few, so I reckon I'll go through them in no particular order to get us started. First, just to get them out of the way, I use three that I made. I don't want this to come off as...
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    Diagonal Springs Lock Your Controls

    What does this do? When you touch a diagonal spring, your horizontal movement controls become locked for a short time. Uh... why? Diagonal springs reset your horizontal *and* vertical momentum. They're generally placed with an intention to send you somewhere specific. But you still have a lot...
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    [Open Assets] Landing/walking/running sounds

    What does this do? Have you ever noticed that characters' feet don't make any sounds? Modern Sonic aside, SRB2's characters sort of glide around in an eerie silence. You might not have picked up on that, but your ears did. And now I've said it, you'll never be able to stop noticing. Get to the...
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    Footstep sounds

    I've been working on a mod to add footstep sounds to characters when walking/running and a little 'thud' sound when landing on their feet. I've attached what I have so far, so you can check the code out to see what all it does if you want, that side of it is pretty much done, needs some tweaking...
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    Alternate Shield Ability Input v2

    What does this do? It changes the input to activate shield abilities from spin in air to spin + jump in air. That sounds harder, why would I want to do that? All of the vanilla characters, except for Fang, have a feature they can use with mid-air spin input, and with the current control...
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