If I do the player change his current state to the fall state when his momz is below -50 fracunit how I do to change the new state to the original one when the player momz is above -50 fracunit?
Hello, I want to know how to make a sound play only when something happens, and automatically stops when it's not ocurring. In this case, when the player gets invincibility.
Here is the code if somebody asks.
freeslot("sfx_inv")
sfxinfo[sfx_inv].caption = "Sparlkes"
addHook("PlayerThink"...
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