// Super sonic!
addHook("PlayerThink", function(player)
freeslot("sfx_hmssuper")
if player.powers[pw_super] and player.mo and player.mo.skin == "h.r"
S_StartSound(player.mo, sfx_hmssuper)
if not player.powers[pw_super] and player.mo and player.mo.skin == "h.r"...