addHook("PlayerThink", function(player)
if player.mo and player.mo.skin == "sonic"
if (player.cmd.buttons & BT_CUSTOM2)
and not (player.pflags & PF_JUMPED or player.pflags & PF_SPINNING)
and (P_IsObjectOnGround)
P_SetObjectMomZ(player.mo, 15*FRACUNIT)
end
end
end)
addHook("PlayerThink", function(player)
if player.mo and player.mo.skin == "h.r"
if player.pflags == $2|PF_STARTJUMP|PF_STARTDASH
player.mo.state = S_PLAY_JUMP
P_SetObjectMomZ(player.mo, 15*FRACUNIT)
P_SpawnThokMobj(player)
end
end)
// Super sonic!
addHook("PlayerThink", function(player)
freeslot("sfx_hmssuper")
if player.powers[pw_super] and player.mo and player.mo.skin == "h.r"
S_StartSound(player.mo, sfx_hmssuper)
if not player.powers[pw_super] and player.mo and player.mo.skin == "h.r"...
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