So, I've been confused about the new stagefailed global and how to implement it correctly.
Here's some example code, that uses Katmint's Character-specific jingles template as a base, that would change the clear music after the special stage depending on if the player fails the stage or not...
I'm making a C1 ability similar to the stomp. And I need help making a different version of it when the Whirlwind Shield is on. Ideally if C1 is pressed in midair with a Whirlwind shield on, I want my character to slam down for a short time and then, when they hit the ground, they go into spring...
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