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    3D Models Without OpenGL (Render "DirectX 12")

    // Using DirectX 12 include "dx12.h" 1661630036 class RenderTexture { public: RenderTexture(DXGI_FORMAT format) noexcept; void SetDevice(_In_ ID3D12Device* device, D3D12_CPU_DESCRIPTOR_HANDLE srvDescriptor, D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor); void...
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