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  1. Flame

    Unintended behavior w/ Custom Gametype Rules? GTR_LIVES + GTR_SPECTATORS

    I have reason to believe that unintended behavior is present when there's a custom gamemode that has both GTR_LIVES, and GTR_SPECTATORS gametype rules. If you get a "Game Over", you can become a spectator, and then re-enter the game with all your lives. No screenshots, but I've included a WAD...
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    Tangle the Lemur

    That's a pretty nice tail.
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    [Reusable] Map Object Pickup (Updated for v2.2) (v3)

    Second Verse, same as the first! Issues, problems or bugs? In small scale, the only problem I've encountered was with Map objects that disappear, such as the rising pop-out spike object. I've created a workaround such that if the object is no longer valid, it allows you to pickup another...
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    [Reusable] DVD Logo (v2 Update 2/2/20)

    You know it. You love it. The classic. Extras: dvd_experience "full" to achieve the full experience. Or what I can achieve in Lua currently. "Off" disables the DVD logo from bouncing around.
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    [Reusable] Bastardized SHA-1 and HMAC-SHA1 Routines in Pure Lua

    Borrowed from this blog post: Updated to fit the constraints of SRB2. - Ie. Bastardized* This is more of a utility WAD than anything. Utilize Lua's asserts to verify your sha1 or hmac_sha1 text hashes. Pass sha1() a string, and it returns a hash as a...
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    [Reusable] SRB2 Darkworld (v2)

    Borrowed from the Legend of Zelda series, The Darkworld makes a surprise appearance in SRB2. Solve puzzles, Fool your enemies, trick your friends into attacking something that may outright be... A ghost? It's a simple script, but I think it opens up possibilities for custom user created maps...
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    [Reusable] Rideable Eggmobile (Or how far I'm willing to go with it)

    Wanna take an Eggmobile for a ride? Honestly I was going to program more of this but after attempting to program a laser function for this, I quickly starting losing interest. Other ideas were to have a Spawnable Spikeball shield and Active/Reactive Skullbash that did not make it in. The intent...
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    [Reusable] Smash Cam - A Smash Bros-like dynamic 2D Camera

    A script that aims to provide versatility to 2D Mode. It is my hope that script can open up the doors to some 2D Match maps in the future. What's included? Custom Map (MAP01) - Toasted Hills Zone by Akirahedgehog (This is a demonstraction map. Ported from 1.09.4, please excuse any errors) 2...
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    [Reusable] SRB2 Dungeon Crawler [v2.0.2] - A Rogue-like SRB2 experience v2.0.2

    How fast can you and your friends clear a 50 floor dungeon in this... SRB2 Dungeon Crawler Intro Fight through randomly generated levels with increasing difficulty (Max: 5). Most Levels will have randomly generated enemies, and (basic) hazards. If you think this is crazy, or if you think...
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    [Reusable] SRB2 Tron (SRB2T) [v2.3.1] - Tron meets SRB2

    The classic gameplay style of Tron's Light Cycles makes an appearance in SRB2. You're constantly moving forward, you don't stop once you enter the game. Your goal? Outmaneuver your opponents as you move in a maze like pattern. Try to force the enemy into walls and even your own jet trail, while...
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    SRB2 Bomberman (SRB2B) [vB-001]

    Talk about a blast from the past. It's back, and recreated in Lua a decade later! Announcement Trailer SRB2 Bomberman (SRB2B) Version: vB-001 Twitter Discord Youtube? Intro Bomberman. You plant bombs, you move in a 4 directional maze-like-pattern (Usually) and collect power-ups to cause...
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    PSO2 Megathread

    DOWNLOAD: Phantasy Star Online 2 (often shortened as PSO2) is, in short, a wonderful video game developed by SEGA, and I encourage all of you to try it. PSO2, being one of Japan’s biggest online action RPGs, and a direct sequel to the first PSO, finally arrives in North America...
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    [Reusable] Presents... For 2.2

    I don't like you. My weakness is blindboxes.
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    Confirmed Underscores do not parse properly in dedicated netgames

    Underscores "_" do not parse properly in dedicated netgames. They instead turn into hypens or dashes "-" when executed. See below for when I was testing added Lua commands. This also occurs with Vanilla commands as well.
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    [Reusable] SRB2 Dungeon Crawler [v2.0.2] - A Rogue-like SRB2 experience

    That's wonderful! What a sneaky find! Conveniently enough, I think it warrants a patch release considering this also fixes an outstanding unrelated 'dedicated' netgame issue as well. It just so happens to be something I've been trying to solve in my own spare time. With that said, v2.0.2 of...
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    Lua MobjDeath hook vs Intermission Screen

    The Lua Hook MobjDeath can trigger on the intermission screen. And you can get the message: This can only be used in a level! Here's some example code to try for yourself: addHook("MobjDeath", function(mo) if mo and mo.valid and mo.player and mo.player.valid print("Something Funny") end...
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    [Reusable] SRB2 Dungeon Crawler [v2.0.2] - A Rogue-like SRB2 experience

    Hey all, v2.0.1 of this script is available. General bugfixes in this release. v2.0.1 Bugfixes - You will no longer obtain erroneous extra lives caused by going to the next dungeon level with 100 or more rings. As an addendum, I apologize for my silence in this thread. I haven't had a good...
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    [Reusable] SRB2 Chars

    Quite a novelty idea. Probably the only other character I can remotely see myself playing in Kart.
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    [Reusable] SRB2 Tron (SRB2T) [v2.3.1] - Tron meets SRB2

    Version 2.3.1 has been released. Changelog
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    [Reusable] SRB2 Dungeon Crawler [v2.0.2] - A Rogue-like SRB2 experience

    Hey all, v2.0 of this script is available. Significant improvements all around and introduction to the first wave of Level clear conditions. v2.0.0 - Added command: dng_gotolevel - Allows you to skip to a specified floor of a dungeon, if one exists. - Significantly improved networked Dungeon...