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  1. Jellybones

    Creating/Implementing MD3s?

    I'm interesting in creating MD3s for SRB2. I'm interested in looking at some in-depth guides to this. Not the actual how-to of 3D modeling, but of the steps needed to put a 3D model into use in SRB2. I ask because in searching the SRB2 Wiki, there doesn't seem to be a lot of information? At...
  2. Jellybones

    Tortured Planet v10.5

    Nobody is going to take the time to type out the full name at every mention, kid. Nevermind the false analogy- are you threatening me?
  3. Jellybones

    Toontown Rewritten, an MMORPG

    Toontown Online was an MMO run by Disney from 2003-2013, a full ten years. Despite being targeted mainly at a younger audience, it brought in a lot of older players as well and was a rare instance of families playing an MMO together. However as I stated, it was closed nearly a year ago by...
  4. Jellybones

    [Reusable] Mystic Realm v.4.6 (scr_mysticrealm.wad)

    But that was the best part about 1.09 and Mystic Realm. Back then, it really was all about Robo Blasting. Just look at the magnificence that was the old CEZ. A work of art.
  5. Jellybones

    UglyKnux - Original SRB2 Knuckles

    i like where this is going I wonder what the actual MD2 looks like? It's always been difficult for me to tell what this guy's stance even is. I wonder if it's because the model is awful or if the transition to SRB2's palette just hurt it that much.
  6. Jellybones

    Metal Anyone v2 - Leave your Ability to Fate!

    Great idea for a wad. His gameplay is unique, so if/when anyone makes unique sprites for him he'll be an even more memorable and fun character to play as. Also, I just knew you'd make that reference as soon as I read the wheel of fate was turning. EDIT: Consider the following: part of the fun...
  7. Jellybones

    SRB2 Hub (1.3)

    It's such a coincidence that you put in DanganRonpa music. I just bought that game yesterday. That being said, I wish the music played everywhere. You included an entirely new track, so maybe it can be used in the hangout area. But that's just me because I like the track. Props to you on the...
  8. Jellybones

    2.0 Knuckles

    I guess it's good to have him for anyone who, mysteriously enough, really does prefer these sprites over our current Knuckles.
  9. Jellybones

    SRB2 Hub (1.3)

    This does everything right that a hub should do, unlike most other attempts I've seen. First off the aesthetics are great. The doors opening and the light shutting on is a nice touch, and the emerald shrine looks good. It's short and to the point meaning that I find it really easy to navigate...
  10. Jellybones

    Bouncy (dot lua!)

    Oh god this. I remember testing it in your CTF server and it gave me a small headache afterward (so I guess my advice to you all is to not use it in first person) That being said, it's great fun in a sort of masochistic way. I love it.
  11. Jellybones

    [Reusable] Great Divide Zone (v1.10)

    Is this level intended to run in OpenGL? I can't run that mode and it's extremely laggy in software. It's hard to give a good review when it played the way it did. Well, I'll say a few things. Ring Drain in the water was a bad idea. I thought it was a death pit at first. It's better to just...
  12. Jellybones

    Metal Sonic

    Yeah, I always thought the concept of an unlockable character would be good, and Metal Sonic is unique while not being so wildly different that levels would play oddly with him. He's could be like a hard mode Sonic. Anyway, this is one of my favorite wads to use. If I could actually host I'd...
  13. Jellybones

    New & Old Horizons combo pack!

    I personally never had a problem finding my way around. My only issue is the areas felt small and pretty cramped. But otherwise it was some really solid design for a first zone. The boss was good too. I don't really care if it's too hard for a first boss, it's not like we're new to this game...
  14. Jellybones

    Space Chase Zone (s_spacechase.wad)

    This is a great level you've got. It was tons of fun, and the boss was tough. I wish there were power-ups but this is already really good.
  15. Jellybones

    Kubapack Alpha version

    I liked your SP level a lot. Really nice difficulty and scenery. (such as the waterfall flowing down the steps near the end) I didn't play the CTF levels in a proper netgame, but just walking through them they seemed varied with multiple paths. And that music is awesome. Additionally, I don't...
  16. Jellybones

    Genocide Pack - mt_GenocidePack - MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!

    These are great maps. They're especially fun in Hide and Seek. Starlight is probably my favorite. Any plans to do more?
  17. Jellybones

    HMS123311: Remastered

    Wow, I haven't seen that "render" image of HMS in years. He seems way more OP than he ever was before. Going to try this now. EDIT: Could that wad name be longer? If you ever update this you could just call it hms.wad. I know I can use the launcher, but still.
  18. Jellybones

    Fixing linedefs that cross

    When all is said and done, is there a way to fix these? I can't really delete them as they're attached to a whole bunch of other sectors (I noticed it too late, unfortunately), but they create slime trails and connecting anything else next to it makes even uglier bugs appear. SRB2DB provides...
  19. Jellybones

    SRB1 Sonic - Now with the OTHER SRB1 Sonic!

    I wasn't really around during 2.0, so I didn't know. I imagine it wouldn't be perfectly compatible with 2.1 anyway. Anyway these wads are great. A good curiosity. I'll probably try to attempt the SP campaign as SRB1 Xmas Sonic sometime.
  20. Jellybones

    SRB1 Sonic - Now with the OTHER SRB1 Sonic!

    This is becoming something of a historical release thread of the characters. Now we just need that old pre-rendered Knuckles everybody loved so much.
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