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  1. Chimera

    Adventure Sonic (v1.4b)

    Stellar work
  2. Chimera

    Adventure Sonic (SA-Sonic) Progress

    so when are you adding jump cancel to invalidate the barrier shield
  3. Chimera

    Sonic X (X-Sonic) Progress

    ヽ༼ຈل͜ຈ༽ノ every powerring makes you blast off or RIOT ヽ༼ຈل͜ຈ༽ノ
  4. Chimera

    (Character) Sonic Adventure in SRB2

    Aight dude this all caps is pretty unprofessional. You need to cool it. Using Chrispy’s sprites as a base should be relatively okay as long as you edit them significantly enough to be your own thing (imo, not everyone may agree with that but at some point its derivative enough that who cares)...
  5. Chimera

    Adventure Sonic (SA-Sonic) Progress

    SA1 constantly has gravity apply to sonic every frame (even when on the ground!), but when jumping and holding “A” you push against gravity (as in your Y velocity is added to) by a factor of a parameter known as “jump_addit,” multiplied by 0.8. This happens over a period of "Hang time" which in...
  6. Chimera

    Adventure Sonic (SA-Sonic) Progress

    Are you planning on going ham and making this dude have adventure controls, too? Lol I've been thinking of trying to make accurate SA controls in SRB2 so lemme know if you're interested in that and I'll get back to you 👀
  7. Chimera

    Shadow the Hedgehog

    By far the sickest shadow ive ever seen, chaos snap looks like it's right out of the Shadow the Hedgehog opening movie and his trick animations fit his character incredibly well. Excellent stuff man!
  8. Chimera

    [Reusable] Ecco the Dolphin

    defender of the future, offender of the racetrack. This is the most important feature.
  9. Chimera

    [Reusable] Cancelable Super Form v2.1

    they probably chose spin because SRB2 is effectively a 2 button game in single player, and going beyond that would kinda make it feel "not the same." That said yeah it'd probably be cleaner to make cancelling super a different button bind altogether. Buut like birbhorse said you can edit that...
  10. Chimera

    [Reusable] Hammer Jump for Amy Rose

    Yeah this really should be in the base game :V it's so fun!!! Maybe a bit unrefined tho, heh
  11. Chimera

    [Reusable] Legacy Rosy

    I mean.... yeah. That ability alone would make Amy's playstyle feel so much better, not really sure why it was removed. Because it'd be too complicated? Because it'd be too much like SA? I don't know, but it's kinda unfortunate. Every character, including and especially Sonic, has a "cross far...
  12. Chimera

    [Reusable] Final Demo Zone (vsl_finaldemo_v1_0.pk3)

    These levels feeling so barren/unfinished/ in some ways un-designed compared to the latest release's levels just makes me appreciate 2.2 SOOOO much more. 2.0/2.1 definitely added a ton to the game that, looking back, really didn't exist in 1.09.4, but the sheer POLISH of 2.2 just outclasses...
  13. Chimera

    [Reusable] Steam Library icons for SRB2 v2.2

    Sweet, more steps to make this game feel more "official." If I get back into using my VR setup to play games in a virtual theater this'll come in handy (I dont usually use steam for much else honestly)
  14. Chimera

    SRB2's picking up news coverage... again.

    And it's all thanks to this guy. It's like the first time this thing's got sizeable coverage since that magazine.
  15. Chimera

    [Reusable] SRB2 Soundtrack Remade (OGG)

    The thread's old yeah, but I'm just wondering if you have any future plans on maybe remastering any of the other music in the game? For some reason the title screen and Techno Hill Zone just sound so... out of place with these new songs. :/
  16. Chimera

    Hyper Sonic and Hyper Knuckles script

    I actually like how the sparks are handled here instead of in 1.09.4, and I also like how he actually cycles through colors like in Sonic 3 instead of ROYGBIV (every other frame is white). Just makes me wish you could make the colors brighter/more desaturated bubblegum candy colors :V I shudder...
  17. Chimera

    [Reusable] Axis2D

    I remember when DashFox/Kalaron said this wasn't feasible or possible. This is some groundbreaking stuff that should, and very well WILL change SRB2 level design permanently for the better. DooM, while you can't have curves on the XZ/YZ axis, allows for curves on the XY (saying this assuming up...
  18. Chimera

    [Reusable] No Spin Jump

    Hey well funny you say that...
  19. Chimera

    [Reusable] Modern Sonic Abilities 4.0 BIG UPDATE

    ah yes I remember having that. A quick fix would be to force Sonic to go into the running state. Really silly problem honestly.
  20. Chimera

    Jeck Jims' Highpoly MD2s

    I honestly perfer the low poly look for most of these models; fits the style better. Though if the models were to be smoothed out and a pseudo cartoon line effect were put on each model, THAT would be pretty cool.