It has finally been released. Hope you enjoy!
Version 0.6 Changelog:
Added more custom sprites (Sasha and Draco).
Improved GUI.
Tweaked Jump Abilities.
Improved Sasha.
Improved Shield.
Kirby’s ability gives Kirby a wizard hat.
Rings now add mana for Ace.
Simplified controls.
Now, since I'm done with school, I have a lot of free time. I will make an effort to update the thread. Instead of waiting for a few updates per post, there will be an update when there is one for more consistency. So, look forward to new updates!
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Here's some progress now!
Finally, Version 0.5 is ready for release. I've been posting updates on the OS, I honestly forgot to post here... :dramahog:
But anyway, Ace now has pre-rendered sprites and I plan on doing more for Sasha and Draco in the next update (it will be a patch).
I hope you enjoy it!! :wonderful...
Oh god, it's been almost 2 months... :ohsnap:
Dw Ace is still in active development, I've been working on models and animations for Pre-Rendered sprites!
Happy Holidays!
I mean replacing sprites when in different animations, my character can fire while moving. For example, if you are walking, the character will play their walk fire animation like Whisper's character does.
I'm trying to make my character change animation (or more specifically they're sprites) when they're firing. If you know a method I could try, please let me know.
I've been trying to make the player hover over Water (and if possible Goop, Fog, and Quicksand) but it doesn't work well. The player hovers over the ground via floorz, seen below.
if ElementObject and ElementObject.valid
if (((player.mo.floorrover and player.mo.floorrover.valid) or...
Hello again!
The latest build will be released in an hour, here are some previews of the Wall Movement:
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Version 0.3 is here!
Version 0.3 Changelog:
Improved Ace’s Bubble Jump and Flame Dash.
Added Sasha’s search.
Sasha now uses Amy’s sprites.
Added Sasha and Healing Flowers’...
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