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  1. FlameBones

    [Open Assets] The Mystic Realm Community Edition! [MRCE]

    I have another issue that I, admittedly, forgot to mention before this got updated. Some emblems seemingly randomly count as being collected, despite me never actually having collected them. Some emblems this has affected include, the one in JCZ1 next to the large poster, the one on the house in...
  2. FlameBones

    [Open Assets] The Mystic Realm Community Edition! [MRCE]

    I have found a... surprising bug in Spatial Void, for whatever reason the level just didn't end after going past the goal. No extra mods were used so this is an issue with MRCE itself. Also, after (accidentally) closing the game and reopening, the level DID complete like normal. I have no idea...
  3. FlameBones

    Monitors and Weapon pickups not respawning in Match gamemode

    I was playing on a friend's server and for some reason that we can't figure out, neither monitors nor the weapon pickup cards are respawning. The commands "respawnitem", "respawnitemtime", and "matchboxes" are all set to allow them to respawn, yet they just don't. If anyone knows how to fix...
  4. FlameBones

    Rockman / Mega Man (MegaMan)

    I'm having fun with what you've released so far, however I may have found something that's likely unintended. After touching a horizontal spring, Mega Man's next jump has increased height, going back to normal afterwards.
  5. FlameBones

    Rockman / Mega Man (MegaMan)

    you get proto man to 1 hp and he just starts going TAS mode
  6. FlameBones

    [Open Assets] Character Specific Jingles

    is there a possibility you could add a command to toggle the mod? there are some characters where id really rather use the vanilla jingles
  7. FlameBones

    X Sonic

    an odd little bug i noticed while playing is that the SST counter and beam struggle highscore counters appear while youre btw
  8. FlameBones

    = Metroid Vanguard = Samus Aran in SRB2 [v1.5d]

    do you have both fire and fire-normal bound to the same button? i just tested it out and it seems to have replicated the issue. not sure what else could be happening.
  9. FlameBones

    Blossom the Raccoon (and Flimp)

    is this a bug or an intended feature?
  10. FlameBones

    StephChars v4 - Echoes Of The Abyss Update

    you seem to have accidentally screwed up one of janas ledge anims. its only while super tho
  11. FlameBones

    TA Tails Revamped

    i got hit twice in succession in a special stage and tails died and it got stuck like this. he faded out after a while but i was still softlocked in the stage unable to do anything.
  12. FlameBones

    SUGOI

    spoiler tagged because it involves somewhat "late game" stuff
  13. FlameBones

    Modern Sonic V5.12

    Layout wise they're all basically the same. Only difference I can see that isn't just graphics being changed is that the timer is in the top right corner instead of the top middle.
  14. FlameBones

    Kromos & Drakira's Definitive Classic Pack

    boss fang's animations seem to be broken
  15. FlameBones

    [Open Assets] Bullet Dash

    canceling it by hitting the ground and then immediately jumping for a massive speed boost reminds me of wavedashing in celeste lol. fun ability btw, a bit awkward that it just halts your speed when you reach where the reticle was but it works good either way.
  16. FlameBones

    Adventure Sonic (v1.8b)

    well that sucks that the bug post i made still hasnt been approved by the moderation team. and since now the hotfix is already out its gonna have to wait till next update to be fixed (its been over 3 hours since i made the bug post)
  17. FlameBones

    Adventure Sonic (v1.8b)

    got one for ya: for some reason whenever my settings for adventure sonic are loaded it adds taper to my spin trail even though i normally have it off. the shiny setting will also force itself on apon settings being loaded if it was off
  18. FlameBones

    = Metroid Vanguard = Samus Aran in SRB2 [v1.5d]

    so new bug to report with 1.5: i was in gfz2 and i had boost-balled down the large ramp about halfway through the level and unmorphed before i went off the end of it. after that i wasnt able to use the morphball untill i made it to gfz3. i dont really have any other clues as to how it happend...
  19. FlameBones

    Kaldrum's 3D Models

    I got a little confused cause the boot model wasn't working, but it turns out kal made a small mistake in the "install instructions" txt file. it says to use "MRBT KLDR/MARIO/BOOT.md3 2.7 0.0", when the correct line is actually "MRBT KLDR/MARIO/SHOE.md3 2.7 0.0". Its a mostly nothing mistake...
  20. FlameBones

    [Open Assets] Takis the Fox! (Dynamite Demo!)

    haunted height also seems to not be completable for the same reason as THZ2, you cant progress cuz of large drops that are impossible to get back up. all other levels are fine though ive beaten em all, its just THZ2 and HH that are impossible
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