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  1. highonfunnystuff

    Transformers: Jazz

    Small improvements, Idk if I will be able to put out a lot of changes rn, so here are the small things: 1. Re-balanced the Ground Pound ability in a few ways Player won't be able to perform Ground Pound after using a spring, similar to how vanilla characters can't use abilities after using a...
  2. highonfunnystuff

    Transformers: Jazz

    Here's a little bit of improvements that I think is good? 1. Climbing (yes it's buggy, idk how to fix yet): Now a crack on the wall will be shown when climbing a wall. I really like the effect, but a bit buggy both due to the fact that the crack lacks a thinker, and that Jazz sometimes...
  3. highonfunnystuff

    Transformers: Jazz

    Sup, here is the new version of custom climbing. - Moving from default knuckless climbing, I've decided to create a custom climbing script to make climbing feel more responsive and faster. It's still a bit buggy, sometimes climbing over invisible walls and going too fast underwater (I'll fix it...
  4. highonfunnystuff

    Transformers: Jazz

    Quick announcement, Just wanna let you know that right now I'm working on enhancing climbing and improving weapons. I'm making custom climbing scripts that will be similar to ROTF games, just making them faster. And the Weapon mechanics will see changes, possibile changes are removal of ring...
  5. highonfunnystuff

    Transformers: Jazz

    Here are a few new abilities and modifications to Jazz. 1. Ground Punch (or Ground Slam??). Pretty simple, hold the jump button midair to quickly descend and hit the ground, causing a wave that knocks enemies away and destroys monitors. I'll finish coloring the sprites later tho :3. 2...
  6. highonfunnystuff

    Transformers: Jazz

    Quick visual Jazz update, - Addition: I've added only one full rotation this time, just for walking animation, which surprisingly takes me quite a lot of time to finish. And added one angled Jumping sprite. - Polish: Other than that, I've been polishing some of the other sprites, particularly...
  7. highonfunnystuff

    Transformers: Jazz

    (Sorry for quality of the gif) Hello there again, There are four little parts to this little update. Just want to let you know that I want to focus on adding Jazz's sprites and mechanics first. 1. The main part of this update is a (barebone) addition of Starscream. It's nothing too...
  8. highonfunnystuff

    Transformers: Jazz

    Hey there, I had some time to polish a few standing sprites, as well as finally completing the car model. There's a new icon for having an empty magazine as well. Planning on drawing more sprites, and I think I should do something with the climbing mechanic, because sometimes, instead of...
  9. highonfunnystuff

    Transformers: Jazz

    Hey there, here's my rotation concept (with pallet) for the neutral sprite which will serve as a reference for all of Jazz's in-game animations. This is NOT the standing sprite, his standing (and walking) sprite would probably have him cross his arms to portray his nonchalant personality just...
  10. highonfunnystuff

    Transformers: Jazz

    Hey there, just wanted to keep you updated on the new look of Jazz. I'm still trynna experiment with shapes, colors and proportions of the character. Hands are not done yet tho! The PNG below shows the thought process from my very first to the newest prototype. I'm trynna add more shiny and...
  11. highonfunnystuff

    Transformers: Jazz

    Here's the new update! 1. Breakdancing ability: Press spin on the ground during Car Mode to transform into the bot AND hit enemies in your way. Holding the spin button will extend the duration of the ability. 2. In Car Mode, now the Spin and Jump buttons are remapped to "transform" instead of...
  12. highonfunnystuff

    Transformers: Jazz

    Sure will! Thanks for some encouragement, I’ll do my best to deliver as much as I can!
  13. highonfunnystuff

    Transformers: Jazz

    That sounds fair, I would be focusing entirely on Jazz, specifically finishing final ability, some rebalancing, and doing a lot of sprite work. Right now I figured to completely simplify the color choice and focus on shapes because I've noticed a lot of inconsistencies in the current sprites...
  14. highonfunnystuff

    Transformers: Jazz

    Hey everyone, here to make a quick update on how the project is going. 1. NEW CHARACTER IS COOKING, specifically the Decepticon: Barricade. The reason why I've decided to add Barricade is due to similar Car, shooting and climbing mechanics, so I can reuse a lot of the script. Of course, I'm...
  15. highonfunnystuff

    Transformers: Jazz

    Are you using IOS by any chance? Because I’m not able to find the folder for addons on IOS to test it myself.
  16. highonfunnystuff

    Transformers: Jazz

    Looks like you’re good :3. Is there anything specific that’s bad about mobile controls? I know it’s bad overall, but I don’t have an android to test it fully, and are you using the online version of mobile srb2?
  17. highonfunnystuff

    Transformers: Jazz

    Thanks for bringing my attention to the mobile devices. I’ll make sure to account for that in the future updates, just need to figure out how people are playing mobile. And thanks for the feedback, really glad you liked it!
  18. highonfunnystuff

    Transformers: Jazz

    Announcement on inviting people to the project the bottom! Hey there, here's a more minor update V0.5 that focuses on rebalancing the current mechanics of the character. Here's the list: ---------------- Gameplay Changes ---------------- - [x] Weapon reloading is introduced, now shooting too...
  19. highonfunnystuff

    Transformers: Jazz

    Admins please delete this post
  20. highonfunnystuff

    Transformers: Jazz

    Hey guys, just wanna let you know that I’m in process of revamping the car mode to feel much more like in racing games. And of course, the new sprites with all rotations will be out as well 🔥 1735632140 Update V0.4 is here everyone. As mentioned update had a major focus on updating the car...
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