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  1. PowerCD

    A Smokey Square!

    patched a basic oversight, should be working fine now.
  2. PowerCD

    A Smokey Square!

    here's the level so far! thought i'd refine the current areas before moving on to other areas, but it's not wholly finished. not sure what to do with the upside down area.
  3. PowerCD

    A Smokey Square!

    A break from SRB2 later, I'm proud to announce Downtown Diesel, a level with slope-based platforming, working loops, and a moving tunnel section. I need suggestions for the final release, as i feel the level itself is a bit unfinished. Anything regarding pathways, music, and (maybe) textures...
  4. PowerCD

    [Open Assets] SRB2: Historical

    PowerCD updated SRB2: Historical with a new update entry: SRB2: Historical Who? Read the rest of this update entry...
  5. PowerCD

    [Open Assets] SRB2: Historical - SRB2: Historical Who?

    I feel as if i was too confident going into this addon, failing to realize what truly made level design impeccable. When i had initially quit, it was because i had failed to make the perfect first level. Going back to this project, it dawned on me: I am not Sonic Team Jr. I am not anyone who...
  6. PowerCD

    [Open Assets] SRB2: Historical

    Epic! Not too loose of a name, and it doesn't force itself to be a pun. 1739580064 SRB2 Historical wins, though it'll be some time before i can make a better icon.
  7. PowerCD

    [Open Assets] SRB2: Historical

    neat, sadly not too relevant to the concept of the mod.
  8. PowerCD

    [Open Assets] SRB2: Historical

    PowerCD updated SRB2: Time On Mobius (Working Title) with a new update entry: A few things... Read the rest of this update entry... 1739455155 really sorry if this seems like too much for one update
  9. PowerCD

    [Open Assets] SRB2: Historical - A few things...

    Hi guys, and guess what? I am officially starting work on T.O.M. again! Unfortunately, while I had hinted at having Sonic CD inspired textures, it just doesn't seem possible right now. The style itself is just too polygonal and complex for my texturing skills at the moment. Fortunately, the...
  10. PowerCD

    Push Time on Mobius forward?

    actually i can work on it shut up past me
  11. PowerCD

    Push Time on Mobius forward?

    Turns out I can't really work on this mod lol Not allowed to say why based on MB rules but yeah
  12. PowerCD

    Push Time on Mobius forward?

    hi, i was in the srb2 server i think earlier this year, making a map pack reimagining the february 2000 levels that the creators of srb2 dumped. i lost interest, but i think im ready to start again. i've been thinking of designing the mod's aesthetics around my favorite sonic game, sonic cd. I...
  13. PowerCD

    [Open Assets] SRB2: Historical

    PowerCD updated SRB2: Time On Mobius (Working Title) with a new update entry: The Can Selled Read the rest of this update entry...
  14. PowerCD

    Glaber's Ban and anything Sandwichface related ig

    this just sounds like someone being bullied out of a community (unless i missed something important that led up to this)
  15. PowerCD

    Which game has the worst fanbase?

    ermmm acthually.......
  16. PowerCD

    [Open Assets] SRB2: Historical

    PowerCD updated SRB2: Time On Mobius (Working Title) with a new update entry: the not tired update Read the rest of this update entry...
  17. PowerCD

    [Open Assets] SRB2: Historical

    these are the notes im keeping from the reviews to add to my levels: Keep Spacious Area add more challenge for people who want to keep the speed. gradually ramp difficulty greenflower = medium, robotnirock = hard as ass. extend levels maybe add longer entrances and exits??? keep bright...
  18. PowerCD

    What in the world is SRB2 Workshop?

    but he did other stuff on top of that
  19. PowerCD

    What in the world is SRB2 Workshop?

    whats wrong with that
  20. PowerCD

    What in the world is SRB2 Workshop?

    short 1. that's like saying because emulators mimic a console, they're not the console, and therefore, isn't preservation. 2. fun my ass, i can't figure out how to make the controls feel as decent as 2.1 or 2.2 (tho the instant camera is a good feature) 3. DOWNPORTING new stuff to old stuff...
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