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  1. LimoLimon

    Quick Time Events!

    You can contact me on my discord (limolimonagrio)
  2. LimoLimon

    Quick Time Events!

    wondering if this QTEs works with other characters. Also, are you accepting testers? This would have some inmaculate potential with the Unleashed levelpack im working on :P
  3. LimoLimon

    Quick Time Events!

    Holy shit.. This QTE stuff would go INSANE with my Unleashed levels, good job!
  4. LimoLimon

    Peace Out

    Good luck on your future projects, and thank you for teaching me how to make SRB2 maps, peace out.
  5. LimoLimon

    SRB2 World Adventure (SRB2 Unleashed)

    1716148095 Another thing: We are currently searching for help with: -Artists that can recreate the SRB2 Style for cutscenes and renders -Spriters (For bosses, enemies, npcs, hud, etc) -Programmer (For bosses, enemies, and gimmicks) If you can do any of those things and you want to help the...
  6. LimoLimon

    SRB2 World Adventure (SRB2 Unleashed)

    I didn't post anything for a while.. Something's cooking up so stay tuned!
  7. LimoLimon

    SRB2 World Adventure (SRB2 Unleashed)

    Welp, i didn't post anything of the Werehog levels, for now, take this image (Yeah, im reworking Windmill Isle Night, and also Skyscraper Scamper)
  8. LimoLimon

    SRB2 World Adventure (SRB2 Unleashed)

    Hopefully if i get a coder that creates bosses (or i learn myself) yep
  9. LimoLimon

    SRB2 World Adventure (SRB2 Unleashed)

    If you are talking about the tone/color, its done with colormaps! Im using UDMF so its a lot easier.
  10. LimoLimon

    SRB2 World Adventure (SRB2 Unleashed)

    I never made threads and stuff like that, so im not sure how to begin. I guess i'll just go straight to the point. SRB2 World Adventure is a levelpack attempting to recreate levels and concepts of Sonic Unleashed in SRB2. It's created mainly for Modern Sonic (MotdSpork) and Werehog (DRStephen)...
  11. LimoLimon

    [Open Assets] [v1.3] CrossMomentum - A complete gameplay overhaul

    I know this is open assets, but i wanted to ask if i can put this mod inside a level pack im doing? Since the levels are designed for this mod
  12. LimoLimon

    How does multitagging work and how can i use the cut away view linedef? ( IN UZB)

    Just wanted to know those two things, thanks!
  13. LimoLimon

    [Open Assets] ranks

    Alr, i just wanted to be sure, hehe, thanks!
  14. LimoLimon

    [Open Assets] ranks

    Could i include this for a level pack im making? of course, i'll give you credits.
  15. LimoLimon

    How can i use Axis2D in UZB?

    Thanks, it will be supported later in UZB? And you could send me the link of the axis 2d documentation?
  16. LimoLimon

    How can i use Axis2D in UZB?

    This may sound like a dumb question, but i would like to know exactly how i can use that in my levels, i dont know how it works, and i dont know how to set it up, so some help would be useful to me! :D
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